The grey buildings are generated using the OSM data, right?
Presumably, though Titan may be using also some other sources.
I'm wondering, is the technique of global road and cities generation licensed for/by Titan exclusively or are we, Outerra users, gonna have a chance to try out these features anytime soon?
It's not exclusive to Titan. We imported the roads from OSM for them, and are currently working on enhancing and cleaning it up before we can release a preview of them in OT. For Titan the original test was about how the engine will handle a global road network, because in some other engines the amount of roads greatly affects the performance.
However, the alpha import didn't implement road connecting and fixing OSM errors in any way, so their demos (beyond the performance one) had to do lots of manual corrections, or selected camera views.
Cities were imported by Titan from OSM, creating instance data. We are working on our own import process that will also handle the LODs and can be later extended by a procedural building generator or at least a procedural run-time matching of building collections to imported base building info from OSM, instead of relying on hard-wired model matching during the import.
Just to be sure, this guys will be working on a game ala ARMA too, right? Because if they have the exclusive use of Outerra as a military simulator and they don't make a game out of this a potential joint-operation game on Outerra could see a complicated start-off doesn't it? Not to mention they would be missing on some money, if ARMA has thought us anything is: Throw some zombies on it and people will buy it like hot bread There is market for complex military simulators on the PC gaming community.
I can't comment on their plans, but yes it would be a logical step.
Note that they do not have exclusivity for military simulators, just for the use of OT in software for the military user. A consumer military game/sim can be made by someone else as well.
Near the start of the video, one of the soldiers enters a building. Is that purely demonstrative, or is there a more complex (non-convex) collision system in play here?
I think one of the Titan partners,
Intelligent Decisions, wants to use it for their soldier simulation program where complex interaction is required. It's already possible to create compound collision shapes for objects in OT.