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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: 3D Trees WIP  (Read 27964 times)

Lewin

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Re: 3D Trees WIP
« Reply #30 on: January 19, 2018, 10:31:26 am »

While the fully procedural 3d trees are not ready, why not add the usual 3d trees that would turn into billboards at a certain distance?
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Avi

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Re: 3D Trees WIP
« Reply #31 on: January 19, 2018, 11:36:54 am »

I hope the vegetation is going to be diverse enough around the world when 3D tress are going to get incorporated.  =D
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2eyed

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Re: 3D Trees WIP
« Reply #32 on: January 19, 2018, 01:45:33 pm »

One can always ask for more diversity. Globally there are probably around 500.000 species on real earth, 30.000 trees.
But if we had only 1000 in OT , most locations would look unique. I don't think it's a matter of 3d trees, nonetheless they are needed.
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ZeosPantera

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Re: 3D Trees WIP
« Reply #33 on: January 20, 2018, 03:53:02 pm »

Resurrection from 2013. I'm still waiting!
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Lesnikus

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Re: 3D Trees WIP
« Reply #34 on: January 23, 2018, 01:01:15 pm »

Resurrection from 2013. I'm still waiting!

We are all waiting. 3D trees are included in my short list of main expectations, along with cities and full-fledged scripting

While the fully procedural 3d trees are not ready, why not add the usual 3d trees that would turn into billboards at a certain distance?

Good question. I also ask them. Probably, the developers are just too busy with other things and do not want to waste time on what will later be completely redone.
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