We cant controll other types of objects now an else way than making them "vehicles" with scripts of that category. But Cameny plans the "black-box" feature to add scripts to other types of objects. Vehicles now can open doors (or whatewer defined in script) from outside contact, latter being enhanced by doing actions based on the mesh whitein the object you look at from outside it (lets say the full-click cockpit concept thingy) ... thing is, once black-box objects are in, an special scene-editor function could be done. Basically youd first use the scenery editor to set the scenery and then in the scene editor you set first environmental factors (aether the weather you need or some time-line based change in it), setup a timeline and by clicking on the timeline and then on some object, it would sweep trough its scipt and show you a list of actions it can doo (theyre are defined in some special way both in vehicles and JSBSim aircrafts, so a way to find them in the script and make a list of them shouldnt be a much problematic thing ? - doe triggering them by the scene-editor might be a little hard nut) - from witch you could choose what it should do. Then when all the timeline is full of stuff to do, you go defining the cammera angles and movements according to the timeline. It could be a powerfull tool for purely presentation purposes ... but not just those. Lets say one has some AI-entities, youd just let spawn those, give them pathways and just record a damn epic battlescene, or just set some ambient city-scenery traffic (once vehcles can both follow traintrack/road vectors and have some traffic AI programming on intersections) ... if even animation-files could be triggered trough the scene-editor, one could do even more complex scenes. (white certain particle-effects that could be selected and placed in the sceenes and the timeline etc.)