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Author Topic: Latest version: 17.0.3.8141  (Read 293459 times)

cameni

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Re: Latest version: 16.6655
« Reply #75 on: April 13, 2016, 04:52:50 pm »

Version 16.6655
  • Oculus SDK 1.3 beta support (not tested on CV1)
  • old builder on shift+F7, fixed initial load
  • fixed FPS walking mode (key 8)
  • fixed rotation in panning mode (shift+Home)
  • fixed sandbox menu not closing after scenery ed opens
  • fixed ufo hud grd value
  • fixed reverse light on T817
  • fixed coastguard boat hovering in air

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Jagerbomber

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Re: Latest version: 16.6655
« Reply #76 on: April 13, 2016, 05:00:17 pm »

 8)
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

booz

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Re: Latest version: 16.6655
« Reply #77 on: April 13, 2016, 05:35:17 pm »

Work
Version 16.6655
  • Oculus SDK 1.3 beta support (not tested on CV1)
Hi, work with Cv1 but serious stutter
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cameni

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Re: Latest version: 16.6655
« Reply #78 on: April 13, 2016, 05:43:07 pm »

I wonder if there's some problem with Oculus software or drivers in OpenGL with separate app and render thread as OT uses, because even on DK2 some runs were stuttering for no reason, but other runs were smooth. It was never clear when/why that happens.
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DenisJ

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Re: Latest version: 16.6655
« Reply #79 on: April 13, 2016, 07:54:42 pm »

I noticed that the height of Everest decreased according to ufo hud. Before this update it was ~8855 meters, and now it's about one hundred meters lower. How come? : o
I am not 100% sure about what I saw before, but it seemed to me that the altitude was just a bit higher than the official elevation which is 8848.
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aWac9

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Re: Latest version: 16.6655
« Reply #80 on: April 14, 2016, 07:14:19 am »

using the global positioning system (GPS) high precision, where the signal is received from different satellites (15) in several countries, accurate altitude data are obtained, with a margin of error of 10 cm-
Under this system the altitude of Everest is 8846,4m.
although officially it is stating that its altitude is 8,848 meters

two notes:
very cold up here,, why is so moves the camera.  :)

I want my anagram OT  >:(

as missing as 80 m,,, where are they?


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zombie00

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Re: Latest version: 16.6655
« Reply #81 on: April 14, 2016, 11:39:28 am »

using the global positioning system (GPS) high precision, where the signal is received from different satellites (15) in several countries, accurate altitude data are obtained, with a margin of error of 10 cm-
Under this system the altitude of Everest is 8846,4m.
although officially it is stating that its altitude is 8,848 meters

two notes:
very cold up here,, why is so moves the camera.  :)

I want my anagram OT  >:(

as missing as 80 m,,, where are they?

This is just a theory, but I believe that because the Everest wasn't all that tall before the big upthrust he got from the collision between Asia and India, he developed some sort of manlet complex that carried on up to this days. Due to this emotional pattern, he now tends to tip-toe for every picture or measurement taken.
Again, just a theory.
« Last Edit: April 14, 2016, 01:50:30 pm by zombie00 »
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cameni

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Re: Latest version: 16.6655
« Reply #82 on: April 14, 2016, 01:21:32 pm »

SRTM 30m data from NASA have the highest point at 8748m
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zombie00

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Re: Latest version: 16.6655
« Reply #83 on: April 14, 2016, 01:52:32 pm »

SRTM 30m data from NASA have the highest point at 8748m

That could be another -somewhat- possible reason... I still like my theory better.
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PytonPago

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Re: Latest version: 16.6655
« Reply #84 on: April 14, 2016, 10:07:30 pm »

SRTM 30m data from NASA have the highest point at 8748m

That could be another -somewhat- possible reason... I still like my theory better.

Oh ... his smaller brother paid NASA big time cause of his height-complex. (There ya go, broootheeer ! Now ya like that in OT, FOREWER !! Muhahahaha !!§)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Jagerbomber

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Re: Latest version: 16.6655
« Reply #85 on: April 14, 2016, 11:06:38 pm »

 :facepalm: :facepalm: :facepalm:
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Jagerbomber

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Re: Latest version: 16.6655
« Reply #86 on: April 20, 2016, 10:08:53 pm »

lol Having the default lane width at 10 meters is a little silly, don't ya think?...  :P

Also, I'm having issues using "Plain" or "Erased Lines" because Plain shrinks the road (removes the space outside the outer line) and Erased Lines doesn't remove the outer line at all.  There's also no option to not have the outer line with a double yellow line, etc.
« Last Edit: April 20, 2016, 11:04:07 pm by Jagerbomber »
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

splifsend

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Re: Latest version: 16.6655
« Reply #87 on: May 03, 2016, 05:58:28 pm »

I can't run this because windows deletes the installer, I claims it has no certificate and it is a virus
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kosmopol

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Re: Latest version: 16.6655
« Reply #88 on: May 03, 2016, 06:53:07 pm »

Awesome! Outerra becomes better and better. Just one thing: I miss a "lock to ground" command. Which key was it? (I cannot find it in control preferences). I'd love to walk around without flying. Thank you.
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Occams Razer

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Re: Latest version: 16.6655
« Reply #89 on: May 03, 2016, 07:05:03 pm »

Awesome! Outerra becomes better and better. Just one thing: I miss a "lock to ground" command. Which key was it? (I cannot find it in control preferences). I'd love to walk around without flying. Thank you.

I believe that's the 'HOME' key. Pressing it will cycle through the standard hover camera, the flight camera, and the gravity mode camera. The one you want is the lattermost.

Unless you're thinking of the character mode, that would be the 8 key.
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