A bugfix version
16.1.0.7471 released.
For changelog readers:
- fixed vehicle physics in water, fixed boat physics not reacting to waves
- fixed water mesh animation, enhanced (less repetitive) ocean wave spectrum
- wind direction applied to ocean waves
- fixed screenshot path with relative data.cfg paths
- fixed location save with relative paths
- update not called on vehicle in case of script error
- fixed cleanup of old vector data on server data change
- fixed road modulation texture for gravel
- fixed terrain projection mode with mixed datasets (earth + new biome)
- planet variants can have selected datasets customized (except elevation which defines the planet)
- support for multi-axis hid devices (3DConnexion Space Navigator ...)
- fix for projection distortion of laser distance
- fixed black rivers in geomap mode
- bendable/snappable trees that heavy vehicles can overcome, physics only - not visual yet
- added rupture, elasticity and trunk diameter params into tree cfg
- fixed road slant in ui
- fixed road markings (incomplete)
- fixed previous terrain leveling being reset
- fixed panning in ufo mode
- fixed precomputed tile atmo (pale color terrain)
- fix for trees sometimes sunken into ground outside of rivers/roads
- less visible 3D grass transition, green boost for bland grass
- lighter dirt color
- detection of inverted axle bindpose in vehicles, support for wheel radius 0, fixed rigid body offset handling
- terrain tile state consistency fixes, terrain loading, missing trees
- fixed IR focus (msaa1 mode only)
- extended alt+9 collision debug output, vehicle wheel rays info
- fixed aircraft script reload and reset shortcuts
- contact and rolling friction, bounce in physics test objects (defined in objdef)
- added defaults for turret/mantlet
- fixed hand brake defaults
- fixed clearance on vehicles
- vehicles can drive on other objects (previously just glided with collision boxes)
- gl version checking for intel skylake, broadwell
- fixed grass shaders on Nvidia 2xx series
- a grass coloring
experimentScenery editor:
- multiselect (shift + drag, only for objects not terrain levelings)
- asset picker in asset list
- location browser fixes
- possibility to change selected asset for another one (dblclick in asset list or dblclick when using the asset picker)