Version 17.0.3.8141 (9 Jul 2017)
- 30m real forest density map
- implemented tire friction vs moving objects
- adaptive joystick range on vehicles
- fix/wa for nvidia 384.xx white roads
- fixed potholes with wear=0
Absolute no words.. The only word i can think is THANKS for so much work on this amazing engine.
Every place looks now so real. Besides you know you are seeing trees where in real life are.
But my place was specially bad in trees, was TOTALY empty. (even increasing a lot the density).
So now when i see my place in Outerra, with every group of trees where they really are.. For the first time i have the sense i am seeing my real place in the engine! Its so amazing.
Just one though.
Before, many trees was placed in areas coloured with darker green in texture (i assume engine did on purpose, placing trees where this green was detected, thats the reason my place barely had trees). So when u go far and trees disappear, you was able to see that dark green making the effect of the trees being there.
Now with this amazing real Map for vegetation, many trees are placed in "normal" areas, not dark green, so when render disappear trees you cant "see them" as before (in the case of some of the new trees, still you have this effect in many areas).
So one idea. Could be posible to paint those areas in darker green (with variance using random parameters, etc) so you are capable to see the effect of vegetation from high altitude? Because now in my place, when you are far enough (i use tree rendering in Ultra), all looks like before this vegetation map, only some few areas have this darker green.
This green map can appear when trees disappear from render, or can be always there as a floor of the trees if you see more convenient.
Just an idea. Dont know if tecnically posible or not.
It would be a way this map can refine other things in the engine, textures in this case. But also can refine sounds (put now wolfs and other sounds only in those tree areas).
Again, really this is awesome, a total change in the engine to be more real. Cant wait for see more amazing results from your work with those big data (i think seashore for example, and maybe more things to come), and seeing the entire texture map itself in higher resolution some day soon.
If only with the map trees this is a total change, i cant imagine how would be the entire texture map of Outerra being few meters from 500 which is now..