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Check out these Greeble structures! Is there a path forward for Outerra?

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indiadamjones:
Anyone attempted to Greeble some buildings into Outerra?



Seriously, total Outerra noob here, so just looking for some opinions from more seasoned players.

This is a free plugin available for all versions of 3ds, and from what I can tell, I need Collada .dae files to go into Outerra.

HiFlyer:
Its been done a few times, but not with any special effects. Google "City" and "Outerra."



indiadamjones:
Looks plausible!  Follow along with me on my journey to learn new things! 

First I needed to make my own Greeble, so we need the Greeble plugin from http://max.klanky.com/plugins.htm

Just place plugin file from that download into your Autodesk/3ds Max 2014/plugins/ folder and restart 3ds. 

Now, you should be able to make a box and then add the Greeble modifier from the modifier drop down.  Here's what I came up with in a few minutes...



My neighbor stopped by to try and get a hand-me-down computer, and I got interrupted, by the time I got back to it, I discovered the Dystopia model for FREE, but you have to sign up on this site, and buy the product.  Here's a link to the sales page, where you can see the product...http://www.daz3d.com/dystopia-city-blocks-011-020-lwo

indiadamjones:
Trying to open the Dystopia File contents I got a nice little surprise!  All the files exist as .lwo extension which stands for light wave object.  That's not a native or importable format in 3ds.  I found an online converter, but I'm still not happy with the import.  What a mess!  Seems like I'll be making my own city blocks.  Faces seem missing, and these shapes aren't even welded together.  Once I applied a default material, at least I could see my model clearly, but I think I'd prefer to make my own blocks!  The Greeble modifier seems fun, and I prefer something with more model integrity from the start.



Dystopia blocks appear to have a rectilinear base.  What if the base were more like Tetris shapes?  Could a believable city be constructed with modular blocks, instead of one structure at a time?  If the base of each unit were more like Tetris or Anagrams, then isolated units, wouldn't stand out against the background as much.  I've seen at least a few posts already showing a bunch of the same shape plastering the surface.  Maybe good for a test, but what if you don't want Mexico City slums as your primary inspiration?

KW71:
indiadamjones, I used ghostown years ago (not for OT). Seems the lite free version is still here:

http://www.scriptspot.com/3ds-max/scripts/ghosttown-lite

Works with 2011 and 2012... not sure about other versions.






The only problem I see is that been the whole city just one mesh, you can't have LODs. I mean, once you're inside the city, you're always in LOD0 even if you have more for distant view.

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