Outerra Tech Demo download. Help with graphics driver issues
Neat! Is it ready to be implemented or a work in progress? Also, does it pew-pew?
Wait, those are separate track-elements ?
Easy track definition using a piece of track (link), engine computes the wrapping curve for tracks defined as collection of wheels, with given number of links to use per track.
Also just a tweak, the wheels themselves always seem to move too fast. Appearing to instantly be somewhere else.
Actually is there any way to prevent the grass and terrain from popping up through the tracks? Would it be able to be hidden once the track is in close enough proximity. Soft terrain compression is also something I hope to see.
Also just a tweak, the wheels themselves always seem to move too fast. Appearing to instantly be somewhere else. Not sure how you can correct that but I remember a while ago you stated wheels didn't have any mass yet and dampening wasn't enough. Can't wait to use this!
Will this model be made available in the standard version of the game?