Ok, it's got scenery with detail runway textures, but static water texture, cotton ball flat clouds, aircraft shadows looking like stencils, probably 1m ground texture, a mesh more like 30m. It's an overall look I had with FS2004 and Megascenery SoCal more than 10 years ago. Where is the big progress here?
Granted it is early access.
The water can be changed at any time with a little work. As for the clouds, I think they look about standard for flightsims, and better than most. I have an extensive collection of Megascenery for FSX, and by and large, they don't match this resolution, much less the dreck I purchased for Fs2004.
Can we really complain about mesh when Outerra uses about the same resolution, albeit enhanced?
The progress would be in speed, lighting, view distance, painstakingly detailed city areas, 64 bit and a living hopefully growing sim based on the same. (SDK is promised asap)
I dont know if this is the only city that you can fly in the game. With 1m textures, 30m terrain. And so many buildings and trees details. How much terrain in the world is represented in the game like that? Its posible to fly anywhere? I remember my aerofly only in Switzerland in the past.
The entire world is covered in lower resolution ready to be enhanced by developers. The higher resolution areas cover California, Nevada, and Arizona with over 150 high detailed airports.. There are plans to add Switzerland to the High-res mix. Honestly, if Outerra was at this moment offering something comparable, I think we would all be out singing, so I'm not sure why we wouldn't be happy about this, too......