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Author Topic: Fokker Dr1 [WIP-WIP-WIP]  (Read 16137 times)

booz

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Fokker Dr1 [WIP-WIP-WIP]
« on: June 02, 2016, 05:09:24 pm »

Hi guys,

Just some screenshots of my model, Still a lot of work to do... but I can fly :o :o

thank to Acetone for his help  :P.

I use at the moment the script of the Heinkel_He51 / Rafale M / ZS-23-2 (Levi/PytonPago/Zzz).... But I do not really understand what I'm doing  :facepalm: :facepalm:
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HiFlyer

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #1 on: June 02, 2016, 05:19:50 pm »

Looks like something bomber could help you with.......
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John514

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #2 on: June 02, 2016, 05:21:43 pm »

Really nice detail! This will be fun!
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bomber

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #3 on: June 03, 2016, 12:11:55 pm »

Actually it's a bitch to fly..... and yes I do have a jsbsim flight model done for it...

It's old, 2 years plus.... pretty accurate, just not the spin quality I'm looking for... but you'll work hard, just to get her off the ground and you'll never take your hand off the joystick.

I'll need to do some work converting from flightgear to here.

I'll go check it out.
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KW71

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #4 on: June 03, 2016, 01:02:18 pm »

but you'll work hard, just to get her off the ground and you'll never take your hand off the joystick.

Sounds fun!!!  :)
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PytonPago

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #5 on: June 03, 2016, 01:13:42 pm »

Wow, that model is georgeous !
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bomber

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #6 on: June 03, 2016, 01:39:53 pm »

but you'll work hard, just to get her off the ground and you'll never take your hand off the joystick.

Sounds fun!!!  :)

No it's not fun, it's a genuine eye opener into the workload of a WWI pilot... there's no trim, it's a full on engine throttle and fixed pitch prop and the engines a rotary, giving enough torque on take off to turn it into a fight to the death just to get into the air.. This plane could never have been given to a novice pilot.

I remember doing the flight model and thinking... no ones going to fly this. If I release it all I'll get is requests to make it simpler... because in their minds it's clearly wrong.

Simon



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"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

HiFlyer

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #7 on: June 03, 2016, 02:35:56 pm »

but you'll work hard, just to get her off the ground and you'll never take your hand off the joystick.

Sounds fun!!!  :)

No it's not fun, it's a genuine eye opener into the workload of a WWI pilot... there's no trim, it's a full on engine throttle and fixed pitch prop and the engines a rotary, giving enough torque on take off to turn it into a fight to the death just to get into the air.. This plane could never have been given to a novice pilot.

I remember doing the flight model and thinking... no ones going to fly this. If I release it all I'll get is requests to make it simpler... because in their minds it's clearly wrong.

Simon

That might be pessimistic, as the planes in Rise of Flight can be similarly unforgiving and many people love it.......
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bomber

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #8 on: June 03, 2016, 03:09:31 pm »

Well I did this flight model for flightgear and I can assure you there aren't many people there that'd love it..

I also think you're missing the fundamental reason why it's fun on rise of flight.... you're in combat and you have a plane that outclimbes your oponents allowing you to get out of trouble, because he who has the height wins the fight.. Now under those circumstances you can forgive any amount of work.

If you're going for a jolly however and just look at the scenary.... this flight model aint for you.

So it's very much horses for courses and Outerra as yet doesn't have the combat element sufficient that an authentic flight model becomes valid... it'd get a cursory glance, 99% of people wouldn't even get it off the ground at the first attempt... I know I didn't.

So if we want people to fly this plane in a non-combat environment, put the cesna flight model on it... by all means give people the option of using an authentic version.

This is just my experience, that when it comes right down to it, with this level of flight sim that Outerra has at present pushing an authentic flight model does more damage that good.

Give Outerra balastics, probability damage modelling and online play and it's a different tune I'd be singing.

Simon
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Revolver

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #9 on: June 03, 2016, 06:42:47 pm »

That might be pessimistic, as the planes in Rise of Flight can be similarly unforgiving and many people love it.......


mhahahahaaaa .... rise of shit ... no, sorry ... riese of bullshit .... so does that mean. ;)
idiots that are seeking for profit and a fxxxg shxxxxt dirt interested in how an aircraft holding at all in the air. your bos/bom is a good example!
such Flysim can so designate; pif-paf oh-lo-lo I'm the driver of a UFO.  =D =D =D =D


@ booz

nice Modell!
« Last Edit: June 03, 2016, 07:44:10 pm by AH-DG »
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bomber

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #10 on: June 03, 2016, 06:56:36 pm »

Sit on the fence why don't ya 😃
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"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

Acetone

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Re: Fokker Dr1 [WIP-WIP-WIP]
« Reply #11 on: June 04, 2016, 07:50:05 am »

Nice work booz :)
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