Outerra Engine > Technology
Terrain rendering techniques
cameni:
I fail to see where the problem is. Even non-asynchronous RTT is ok to use as a part of the rendering process. I mean, we use RTT for many tasks, preparing intermediate data for cloud rendering or lots of other stuff.
This looks like the problem is in the amount of data you'd need to render at run time, or in the excessive sampling?
Jagerbomber:
https://twitter.com/greje656/status/1040933692397559810
Whoops, forgot Twitter doesn't embed here.
And still no delete post button?... :o
Jagerbomber:
Heh heh
https://twitter.com/wilnyl/status/1067841938093735936
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