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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Atmospheric dust/visibility range.  (Read 2682 times)

Avi

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Atmospheric dust/visibility range.
« on: August 27, 2016, 11:21:13 am »

As the title indicates, will atmospheric dust be implemented to simulate visibility range as seen on flight sims? I feel this feature will radically change the look of Outerra and give a more realistic feel.
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2eyed

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Re: Atmospheric dust/visibility range.
« Reply #1 on: August 27, 2016, 01:24:11 pm »

It's already there. Play a bit with the environment settings.
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josem75

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Re: Atmospheric dust/visibility range.
« Reply #2 on: August 27, 2016, 01:57:28 pm »

It would be great, as the enviroment settings are not 100% precise in getting that visibility range.

But... I have some good news. A little trick. I use rain density (value between 1 and 10, normally about 4), and then play with the last atmosphere value "B Mie"(around 1-4).
Playing with those values you will have something similar to a visibility range.

You can (anybody) test.

In fact. I was about to tell this in my colors topic as a suggestion to cameni for a visibility limit, taked from rain density system with some tweaks (and of course deleting rain drops. since value 4 you can see them in certain circunstancies).
« Last Edit: August 27, 2016, 02:02:10 pm by josem75 »
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