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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Rivers protruding from the terrain  (Read 3373 times)

smevik

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Rivers protruding from the terrain
« on: September 12, 2016, 03:04:07 pm »

Hi

I haven't used anteworld for a while and thought i'd fire it up to see what was new. Love that rivers are up and running now, however i found some issues. The rivers are protruding out from the ground (see attached screenshot) This is from the northern part of Norway. Tried with older nvidia drivers and the very latest drivers, same result

In addition, it's still very barren in these areas. Is there a way to force another type of biome in areas like this? It's supposed to be heavy forested

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Peca

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Re: Rivers protruding from the terrain
« Reply #1 on: September 12, 2016, 04:17:36 pm »

Nice rollercoaster :-D
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smevik

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Re: Rivers protruding from the terrain
« Reply #2 on: September 12, 2016, 04:21:59 pm »

This one's even more spectacular!
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cameni

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Re: Rivers protruding from the terrain
« Reply #3 on: September 13, 2016, 04:55:28 am »

Oh, interesting :)
Seems there might be a mismatch between the elevation data used for river/road processing and the actual elevation data distributed.

As for the forests, the data currently come from Modis dataset (vegetation index) and they aren't very good for determining the forest coverage. We'll be switching to a more detailed forest coverage dataset where it should be much better.
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smevik

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Re: Rivers protruding from the terrain
« Reply #4 on: September 13, 2016, 04:59:46 am »

Yeah, that was my first thought too. Should be a way to lock the elevation data of the river to the height of the terrain.
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