Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 ... 7 8 [9] 10 11 ... 13

Author Topic: Random Development Screenshots on Twitter  (Read 173790 times)

2eyed

  • Sr. Member
  • ****
  • Posts: 352
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #120 on: April 07, 2018, 09:35:23 am »

It's great news ,,,
The lighting, the natural interaction of light and materials ,,, implement all this in the OT engine will be impressive ..... :)
Actually, Physically Based Rendering is already in the engine since a few years. I don't see anything new here.
« Last Edit: April 07, 2018, 09:38:21 am by 2eyed »
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #121 on: April 09, 2018, 08:54:39 am »

Yes PBR was there a long time ago, we are just trying to match it to the de facto standard that arose in the mean time, and fix some bugs we had there.
Logged

Occams Razer

  • Jr. Member
  • *
  • Posts: 48
  • Freelance Graphic and Game Designer, 3D Artist
Re: Random Development Screenshots on Twitter
« Reply #122 on: April 09, 2018, 03:12:00 pm »

I imagine that the post linked above is in regards to Allegorithmic's Substance Painter and Substance Designer programs?

https://www.allegorithmic.com/
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Logged

patmarrnc

  • Full Member
  • ***
  • Posts: 136
Re: Random Development Screenshots on Twitter
« Reply #124 on: April 27, 2018, 12:15:07 pm »

Can't wait for the next release that includes all this cool stuff!
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Random Development Screenshots on Twitter
« Reply #125 on: April 27, 2018, 01:58:43 pm »

 :o

Run from the zombie pigmen!

(but beware the lumpmen)
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

KW71

  • Outerra Developer
  • Hero Member
  • *****
  • Posts: 762
  • Love OT!
Re: Random Development Screenshots on Twitter
« Reply #126 on: April 29, 2018, 01:11:55 am »

Oh, cool!!!   :D
Logged
"A man who is contented with what he has done, will never become famous for what he will do".

fly77

  • Outerra Master Modder
  • Hero Member
  • *****
  • Posts: 1761
Re: Random Development Screenshots on Twitter
« Reply #127 on: April 29, 2018, 02:50:29 am »

I guess the lightning is illuminating the terrain.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #128 on: June 09, 2018, 03:34:43 am »

https://twitter.com/outerradev/status/1005177795398590467

Quote
Filling the incomplete building attributes (like roof type) using a cluster based configuration #outerra #Bern

Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #129 on: June 09, 2018, 09:01:47 am »

https://twitter.com/outerradev/status/1005432896021245952

Quote
Raw satellite data require corrections and filtering, especially the water where any elevation glitches are very easy to spot. Gorges are the most problematic - lying in radar shadow, with many gaps and noise. River Ardeche before and after our multi-stage water level filter



« Last Edit: June 09, 2018, 10:13:41 am by Acetone »
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #130 on: June 20, 2018, 02:34:18 am »

https://twitter.com/outerradev/status/1008091246844399617

Quote
Water level filter & fixer for noisy satellite data finally seems to work pretty well for dams Diablo Dam, WA, US




Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #131 on: October 03, 2018, 11:43:17 am »

Oh, nothing here, did they post screens on the tweeter feed ?
*checks*

https://twitter.com/outerradev/status/1047225849722884096
Quote
Long time dormant procedural 3D tree generator being revived by our newest #outerra team member @mikulasflorek









...

Logged

2eyed

  • Sr. Member
  • ****
  • Posts: 352
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #132 on: October 03, 2018, 02:27:46 pm »

It's probably a new pipeline thing, but it's great and I hope we'll get the chance to check it out soon.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #133 on: October 10, 2018, 12:11:34 pm »

https://twitter.com/outerradev/status/1050041100164091904

Quote
Test import of Moon 59m LRO LOLA elevation data and 100m LROC WAC monochromatic albedo into #outerra





Logged

Occams Razer

  • Jr. Member
  • *
  • Posts: 48
  • Freelance Graphic and Game Designer, 3D Artist
Re: Random Development Screenshots on Twitter
« Reply #134 on: December 19, 2018, 12:15:53 pm »

I hate to ruin this thread's hot streak of silence, but it looks like the new render pipeline should be supporting spline-based repeated geometry soon:
https://twitter.com/outerradev/status/1066014298806329344
...opening the doors for bridges, railways, guardrails, powerlines, and removing a big obstacle for tunnels. Of course, tunnels will also need support for drilling through the surface of the landscape to be feasible. But oh, lookie here:
https://twitter.com/outerradev/status/1075073426237341696
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 13