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Author Topic: Random Development Screenshots on Twitter  (Read 128530 times)

cameni

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Random Development Screenshots on Twitter
« on: February 06, 2017, 09:18:04 am »

« Last Edit: February 12, 2017, 08:05:15 am by cameni »
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2eyed

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Re: Random Development Screenshots on Twitter
« Reply #1 on: February 06, 2017, 12:43:41 pm »

Like the rock (it's base) in between the crossing in the last evolutionary step. Looks like a rock not buried in the ground. A rare find in OT.
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Jagerbomber

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Re: Random Development Screenshots on Twitter
« Reply #2 on: February 06, 2017, 01:39:53 pm »

But what's it supposed to look like? lol...
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pasto

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Re: Random Development Screenshots on Twitter
« Reply #3 on: February 07, 2017, 08:44:17 am »

to be true i haven't looked at the real location yet. i would like to achieve a 'believable' and 'car usable' result first. currently the elevation of every way point is still too high but this should change soon. the location is 46.082859, 7.038796. evolution never ends...
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #4 on: February 07, 2017, 12:54:57 pm »

Ok, I'll start to copy these here, in case some users don't want to bother with twitter:

1)
Evolution of an OSM crossroad:
https://video.twimg.com/tweet_video/C3_Ki-4XAAA7S-C.mp4

2)
Testing concepts of procedurally assembled buildings #outerra #procedural #OpenStreetMap
https://pbs.twimg.com/media/C4EZMt7WcAAXz5b.jpg
https://pbs.twimg.com/media/C4EZMt_XUAIbUy0.jpg

(bloody hell, Twitter doesn't make it easy to share directly hosted pictures and videos)
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josem75

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Re: Random Development Screenshots on Twitter
« Reply #5 on: February 08, 2017, 11:39:49 am »

I love the idea of your own procedural buildings and not just a flat box with textures.
Buildings with some more arquitecture details. Even inside details as i am seeing in some picture?? :o

The Osm Road cross evolution is nice. Coveral if can be done automaticaly by the osm integrator to Engine.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #6 on: February 09, 2017, 04:16:23 am »

Procedural aging of abandoned roads #outerra #procedural



Full album: https://imgur.com/a/fEaly
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2eyed

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Re: Random Development Screenshots on Twitter
« Reply #7 on: February 09, 2017, 09:20:34 am »

Road aging looks really good, the not so severe forms could be used almost everywhere.

How about a screen post with water bodies and their nice world reflections?
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #8 on: February 09, 2017, 01:35:48 pm »

Today's new tweet is sponsored by your local road administration:

https://twitter.com/outerradev/status/829746013741137920
Quote
Cracks and potholes. Have to use a different algo for cracks, can't expand like potholes do now



Full album (+gif) here: https://imgur.com/a/E8lnN
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DenisJ

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Re: Random Development Screenshots on Twitter
« Reply #9 on: February 10, 2017, 12:15:05 am »

Man, I'm so excited about all of this. For the last 5 years we've been having big news on the engine maybe once in a season, be it an update or whatever. And comparing that to now when new features and achievements are being showed literally every day... Emotions overflowing  ^-^
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Revolver

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Re: Random Development Screenshots on Twitter
« Reply #10 on: February 10, 2017, 12:36:00 am »

WTF...now we have a russian roads ?  :facepalm:

 =D
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Acetone

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DenisJ

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Re: Random Development Screenshots on Twitter
« Reply #12 on: February 11, 2017, 02:59:55 pm »

Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #13 on: February 11, 2017, 03:21:51 pm »

Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...

I think it's just some reference to looting mechanics (lot of these in RPGs like Gothic).
What's interesting here is the simple camera controlled interaction with an element.
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DenisJ

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Re: Random Development Screenshots on Twitter
« Reply #14 on: February 11, 2017, 03:24:23 pm »

Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...

I think it's just some reference to looting mechanics (lot of these in RPGs like Gothic).
What's interesting here is the simple camera controlled interaction with an element.

Oh, I see. I actually thought initially that this is a Gothic logo model for some reason  :facepalm:
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