Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 4 5 [6]

Author Topic: Random Development Screenshots on Twitter  (Read 12401 times)

2eyed

  • Sr. Member
  • ****
  • Posts: 293
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #75 on: August 16, 2017, 02:46:58 pm »

Colors seem somewhat dull, but otherwise it looks fairly realistic. Hoping for an update again!
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 921
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #76 on: August 17, 2017, 04:50:24 am »

Colors seem somewhat dull

Scattering + fairly hight altitude + screenshots are compressed by Twitter I think, so it looks washed out.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6346
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #77 on: August 17, 2017, 06:39:16 am »

Mainly the distant forests are currently low contrast because of some limitations in current implementation.
Logged

2eyed

  • Sr. Member
  • ****
  • Posts: 293
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #78 on: August 17, 2017, 10:09:53 am »

Is this 30m color data? Washed out colors could be a result of processing/blending?
Even with atmospheric scattering, I would assume a more colorful look.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6346
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #79 on: August 17, 2017, 10:55:41 am »

Only forests and water are 30m. Vegetation index and ground colors are still 500m.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 921
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #80 on: August 23, 2017, 10:06:14 am »

I've seen several times people asking about Netherland being flooded. Seems like the new water mask will fix that:

Quote
Parts of the Netherlands that are below sea level are no longer flooded using the new water mask data #outerra
https://twitter.com/outerradev/status/900351231452774401

« Last Edit: August 23, 2017, 10:11:30 am by Acetone »
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1407
Re: Random Development Screenshots on Twitter
« Reply #82 on: September 13, 2017, 04:04:14 pm »

Aw... Now we gotta mow the whole damned thing?....
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Acetone

  • Hero Member
  • *****
  • Posts: 921
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #83 on: September 26, 2017, 11:17:15 am »

So I'm away one week and nobody to post updates?
 >:(
Muchachos, muchachas...

Anyway, lots of goodies:

Quote
A test of adaptive steering wheel control animation



And a lot of lake stuff:







Quote
Lake seasonality data used to produce shallow waters. Needs higher resolution & different water scattering/absorption params for lake water
Quote
Inland water now using different optical parameters than sea water TODO: water class dataset
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1407
Re: Random Development Screenshots on Twitter
« Reply #84 on: September 26, 2017, 01:15:29 pm »

How did I miss that steering one?... I guess it never showed up in my subs.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Varldsligist

  • Jr. Member
  • *
  • Posts: 48
  • Long time x, first time y
Re: Random Development Screenshots on Twitter
« Reply #85 on: September 26, 2017, 01:50:51 pm »

Water looks great!
Logged

Revolver

  • Hero Member
  • *****
  • Posts: 522
  • Adlerhorst-Hangar Design Group ©
Re: Random Development Screenshots on Twitter
« Reply #86 on: September 26, 2017, 02:48:00 pm »

So I'm away one week and nobody to post updates?
 >:( 

nÖ, we just waited patiently for you... :P =D ;)
Thx, Amigo.
Logged
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

i7(960)4x4.0GHz,16Gb-RAM,GTX980Ti(6Gb),Xonar-Phoebus-7.1,2x500Gb/SSD,Hotas-Warthog

Occams Razer

  • Jr. Member
  • *
  • Posts: 29
  • Freelance Graphic and Game Designer, 3D Artist
Re: Random Development Screenshots on Twitter
« Reply #87 on: September 26, 2017, 03:55:42 pm »

snip

The car steering thing looks pretty cool, though I'm pretty sure most passenger cars only have ~720 degrees of steering rotation lock-to-lock. That said, the one big gameplay feature I've been wanting in Outerra for years, is the ability for human characters to possess vehicles, watercraft, and aircraft. Hopefully that will open the floodgates for such features as cargo hauling, character inventories, and delivery missions. And gameplay in general.

As for the lakes thing (yay, lakes!), is there some form of global dataset for trophic state? Y'know, clear blue water vs. murky, algae-laden water?
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 921
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #88 on: October 13, 2017, 05:06:26 am »

Quote
Comparison of 30m SRTM (currently used, noisy one) and 30m USGS NED data (Manhattan in upper left corner)
https://twitter.com/outerradev/status/918762846514827264

https://video.twimg.com/tweet_video/DMAZoTDVQAAOjk_.mp4

And Brano added :

Quote
Note SRTM noise is relatively small in amplitude, around ±2m. Might be worth to apply some filtering, also bringing the data size down
« Last Edit: October 13, 2017, 05:22:30 am by Acetone »
Logged
Pages: 1 ... 4 5 [6]