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Author Topic: Random Development Screenshots on Twitter  (Read 128581 times)

2eyed

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Re: Random Development Screenshots on Twitter
« Reply #120 on: April 07, 2018, 09:35:23 am »

It's great news ,,,
The lighting, the natural interaction of light and materials ,,, implement all this in the OT engine will be impressive ..... :)
Actually, Physically Based Rendering is already in the engine since a few years. I don't see anything new here.
« Last Edit: April 07, 2018, 09:38:21 am by 2eyed »
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cameni

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Re: Random Development Screenshots on Twitter
« Reply #121 on: April 09, 2018, 08:54:39 am »

Yes PBR was there a long time ago, we are just trying to match it to the de facto standard that arose in the mean time, and fix some bugs we had there.
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Occams Razer

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Re: Random Development Screenshots on Twitter
« Reply #122 on: April 09, 2018, 03:12:00 pm »

I imagine that the post linked above is in regards to Allegorithmic's Substance Painter and Substance Designer programs?

https://www.allegorithmic.com/
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Acetone

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patmarrnc

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Re: Random Development Screenshots on Twitter
« Reply #124 on: April 27, 2018, 12:15:07 pm »

Can't wait for the next release that includes all this cool stuff!
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Jagerbomber

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Re: Random Development Screenshots on Twitter
« Reply #125 on: April 27, 2018, 01:58:43 pm »

 :o

Run from the zombie pigmen!

(but beware the lumpmen)
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

KW71

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Re: Random Development Screenshots on Twitter
« Reply #126 on: April 29, 2018, 01:11:55 am »

Oh, cool!!!   :D
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"A man who is contented with what he has done, will never become famous for what he will do".

fly77

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Re: Random Development Screenshots on Twitter
« Reply #127 on: April 29, 2018, 02:50:29 am »

I guess the lightning is illuminating the terrain.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #128 on: June 09, 2018, 03:34:43 am »

https://twitter.com/outerradev/status/1005177795398590467

Quote
Filling the incomplete building attributes (like roof type) using a cluster based configuration #outerra #Bern

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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #129 on: June 09, 2018, 09:01:47 am »

https://twitter.com/outerradev/status/1005432896021245952

Quote
Raw satellite data require corrections and filtering, especially the water where any elevation glitches are very easy to spot. Gorges are the most problematic - lying in radar shadow, with many gaps and noise. River Ardeche before and after our multi-stage water level filter



« Last Edit: June 09, 2018, 10:13:41 am by Acetone »
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #130 on: June 20, 2018, 02:34:18 am »

https://twitter.com/outerradev/status/1008091246844399617

Quote
Water level filter & fixer for noisy satellite data finally seems to work pretty well for dams Diablo Dam, WA, US




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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #131 on: October 03, 2018, 11:43:17 am »

Oh, nothing here, did they post screens on the tweeter feed ?
*checks*

https://twitter.com/outerradev/status/1047225849722884096
Quote
Long time dormant procedural 3D tree generator being revived by our newest #outerra team member @mikulasflorek









...

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2eyed

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Re: Random Development Screenshots on Twitter
« Reply #132 on: October 03, 2018, 02:27:46 pm »

It's probably a new pipeline thing, but it's great and I hope we'll get the chance to check it out soon.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #133 on: October 10, 2018, 12:11:34 pm »

https://twitter.com/outerradev/status/1050041100164091904

Quote
Test import of Moon 59m LRO LOLA elevation data and 100m LROC WAC monochromatic albedo into #outerra





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Occams Razer

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Re: Random Development Screenshots on Twitter
« Reply #134 on: December 19, 2018, 12:15:53 pm »

I hate to ruin this thread's hot streak of silence, but it looks like the new render pipeline should be supporting spline-based repeated geometry soon:
https://twitter.com/outerradev/status/1066014298806329344
...opening the doors for bridges, railways, guardrails, powerlines, and removing a big obstacle for tunnels. Of course, tunnels will also need support for drilling through the surface of the landscape to be feasible. But oh, lookie here:
https://twitter.com/outerradev/status/1075073426237341696
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