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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: FORGOT ISLAND  (Read 669 times)

andfly

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FORGOT ISLAND
« on: July 12, 2017, 03:33:14 pm »

I have devoted much of my free time these months to trying to lay the foundations of a project that excites my imagination: creating an isolated environment (an island, just) where I gather things I like.
Without thinking too much about Reality (but with tremendous attention to Realism) I would like to combine the representation of wilder and primordial nature with super-technological and futuristic aspects.

The world of Outerra is well suited for this purpose: the environment is fantastic, the engine manages to support the coexistence of innumerable models without any significant slowdowns, the methods and functions for programming allow "a great deal of maneuver" ... adding A little fancy and research and continuous study to find and implement "ever better" solutions, I thought I could be "at least beginning".

Before presenting the project I have to give thanks:

The first thanks to cameni, who has previewed this work on behalf of the developers and gave her approval.

Then I thank the builders of three-dimensional models that make their work, free of charge, available on free download sites. I would not have been able to build Brachiosaurus and Pteranodon ... I found them on the CadNav site (http://www.cadnav.com/), worrying about choosing the ones defined: "Free (Personal and Commercial)".

The link to download the mod is this:
 https://drive.google.com/file/d/0B6114pZ3kPTgVG5xbUdEVEZLVTg/view?usp=sharing



And now some descriptions:

The first aspect is the wild and mysterious setting.
This video explains what I mean.



Then we have to include living forms (real, fantasy, current, past ...).
It is important, in my opinion, not to have limits derived from historical or climatic logic.
All that inspires emotion is permissible. If you succeed (and it is not easy) too: surprise and wonder.
The only focus is: do not fall into ridicule!
There are also limits to the most unbridled fantasy that, if passed, can lead to "bad taste".

For now the island is still poorly populated but, if the enthusiasm does not abandon me, it is my intention to add another life.



One thing can be immediately noticed: the lack of Land animals on the move!
The explanation is simple ... I did not realize the difficulties!
Animating a fish or a bird is relatively easy, even if you do not do an accurate job it is enough to wiggle the wings or move the tail to recreate the feeling of movement.
With an animal or a human being things change!
I thought it was enough to put one leg behind the other and swing your arms ...
Now let me explain why in the videos of the great entertainment software companies you see the studios with real actors, black dresses and white balls in the joints, ... a "credible" movement is very articulate, better recorded live than designing mathematical algorithms capable of play it!
This does not mean that it is impossible ... but it requires me to study and search for documentation and examples on the web.
( The first attempts were so ridiculous that they were not yet worthy of publication! )


The final part of the job is to equip the vehicle user to use in the exploration of the environment and thus create a more direct involvement, giving the feeling of "being there".
For the moment I have inserted two of my old models: the sailboat and the submarine (they are in the small bay near the center of the island).But nothing is forbidden to use other models already in Anteworld.



Is still a little .... but there is still (for now) little to see ...
Fortunately, Outerra expects the use of "UFO" mode, which at the moment is the best way to explore the entire environment.


Some little advice:
* Try diving, with the submarine, night (no moon) ... Outerra is amazing ...
* If you are lucky enough to utilize the oculus rift, try to approach the ocean animals of Forgot Island.
You will have an idea of ​​the mastodontic size of a whale and megalodon ...
* You can attend the exit of the bats from 16 to 19 and at the entrance from 6 to 8.
* You can use the individual models of Forgot Island even in other places.
 They have only a limited range of 10 or 20 km from the point where they are positioned.


What to say in conclusion?

I hope this job is fun and enjoyable.
I hope he can convey at least a little of the emotions that have caused me to build it.
I hope his praises are superior to his (yet many) defects to perfect ...

In conclusion
Good Exploration !!!
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KW71

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Re: FORGOT ISLAND
« Reply #1 on: July 12, 2017, 05:31:39 pm »

This is sooooo amazing!  :D :D :D
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Acetone

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Re: FORGOT ISLAND
« Reply #2 on: July 13, 2017, 04:50:24 am »

Wow, impressive amount of cool ideas here   :D
Butterfly, birds and plants following the player was particularly impressive.

One note: to enter the world, I had to spawn the Forgotten Island vehicle (location don't matter). I don't know if there is an other option (at first I though I had to enter an object, like Langdon's multiplayer), but you should add that information in your post.

Really, really great work, and looking forward to see the Island expands :)
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TeslaK20

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Re: FORGOT ISLAND
« Reply #3 on: July 13, 2017, 10:04:56 am »

My only criticism is that it should be "Forgotten Island", not "Forgot Island". Looks awesome!
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andfly

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Re: FORGOT ISLAND
« Reply #4 on: July 13, 2017, 12:17:45 pm »

This is sooooo amazing!  :D :D :D

Thanks so much.
I'm glad you like it.  :)
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andfly

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Re: FORGOT ISLAND
« Reply #5 on: July 13, 2017, 12:21:46 pm »

Wow, impressive amount of cool ideas here   :D
Butterfly, birds and plants following the player was particularly impressive.
Thanks Acetone!  :)

One note: to enter the world, I had to spawn the Forgotten Island vehicle (location don't matter). I don't know if there is an other option (at first I though I had to enter an object, like Langdon's multiplayer), but you should add that information in your post.
Right ...
It was logical to enter the mode of entering the mod ...
I did not even think about why it seemed simple ...

The right (and only) mode is exactly what you have illustrated.
<ESC> key to open the Anteworld menu.
Look in <land> the "FORGOT ISLAND" model and click on "Spawn".
It's not important to be already on the island, anywhere in the world, the introduction program automatically places you on the site.
And if you move away from the island (the models will not follow you because they have a limited scope) you can return to the island by choosing the Forgot Island location from the Anteworld menu and ... find all the models (that had "hibernated" "Awaiting your return).
There should not be problems of "coexistence" with other mods or features or ddl like the Langdon multiplayer, in the end this setting is seen by Outerra as a simple model of the vehicle (which invokes running other models) and works the same way Any other vehicle.

Really, really great work, and looking forward to see the Island expands :)
I really hope I have the time and the enthusiasm to continue the expansion of this mod, because I have already come up with other ideas that seem nice to me ...  ;)
« Last Edit: July 13, 2017, 01:00:47 pm by andfly »
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andfly

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Re: FORGOT ISLAND
« Reply #6 on: July 13, 2017, 12:26:30 pm »

My only criticism is that it should be "Forgotten Island", not "Forgot Island". Looks awesome!

Here ... I fell again!
I often happen to focus my attention on what I consider important and to "snub" as details, the things I consider marginal.
Yet,  the presentation title of a long and challenging work , like this one, is definitely an "important thing"!
Instead, in my head, she did not take the importance she deserved!
Remembering the myth of "Lost Island" movies, when Google translator translated "dimenticato" with "forgot", for me, since then, the word "Forgot" was the natural partner of "Island" and I did not go further .
VERY REALLY the most appropriate adjective would be: "Forgotten"! ... but I've used Forgot everywhere and it would be complicated (and also useless) to go change!
I apologize for this figure from "ignorant shepherd" and trust in the intelligence of those who are reading me.  :-[
Fortunately, this forum is attended by fans of Simulations and not by rigorous lovers of English grammar ...
I really hope that playability is more important than my (extremely poor) knowledge of the language!
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Varldsligist

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Re: FORGOT ISLAND
« Reply #7 on: July 13, 2017, 01:00:18 pm »

Neat concept! I wonder how far we are from a working online game? I Believe A working battle royal would be an awesome approach to promote the game/engine.
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langdon

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Re: FORGOT ISLAND
« Reply #8 on: July 13, 2017, 07:57:26 pm »

Wow andfly!
That's amazing.

I particularly like the way you light the ground after a lightening strike and those colored 'flower' that popup around you, wherever you are.

I really think we need a Beaver (airplane) with floats so we can fly into the island.

It'd be great if you could join the Dev Group on discord. You'd be a great bonus.

L
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andfly

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Re: FORGOT ISLAND
« Reply #9 on: July 14, 2017, 01:59:00 pm »

Neat concept! I wonder how far we are from a working online game? I Believe A working battle royal would be an awesome approach to promote the game/engine.

Thanks, Varldsligist!

Probably the Outerra project is so complete (I agree: when it will be completed) that it is not easy to choose, now, a unique situation to devote every effort, with the aim of promoting it.
Outerra it will fit, and (I think) will be "the ideal" to develop any form of simulation!
I know, and I fully agree, that the efforts of developers are all aimed at giving it the completeness and solidity necessary to make it the privileged position between the simulation environment of the future (very close) that it deserves and is already gaining.
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andfly

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Re: FORGOT ISLAND
« Reply #10 on: July 14, 2017, 02:02:38 pm »

Wow andfly!
That's amazing.

I particularly like the way you light the ground after a lightening strike and those colored 'flower' that popup around you, wherever you are.
From a skilled programmer is an honorable compliment!  :D

I really think we need a Beaver (airplane) with floats so we can fly into the island.
In the meantime you can use the planes already in Anteworld ... do you picture a Corby Starlet tour?

It'd be great if you could join the Dev Group on discord. You'd be a great bonus.
I'm already moving my first steps ... thanks for the invitation!
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