Outerra Engine > Development screen shots and videos

A test of Phase-Functioned Neural Networks for character control

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For that test we were using their character and animations, now we are trying to retarget the animations to our character but some part of the process mangles the data, so we are trying to figure out what's wrong. Seems it has some additional assumptions about the skeleton.

If you ever manage to get it to work for your own character, perhaps it'll be possible to apply it to an off-the-shelf 3D rigged character model, such as this astronaut (https://www.blendswap.com/blends/view/73994) I am interested in using for my project.


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