Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: A test of Phase-Functioned Neural Networks for character control  (Read 320 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6332
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com

A test of Phase-Functioned Neural Networks for character control over a variety of terrains. Description of the algorithm: Phase-Functioned Neural Networks for Character Control.
Implemented by one of our new colleagues, testing both the algorithm and him :)

Logged

Acetone

  • Hero Member
  • *****
  • Posts: 917
    • Youtube channel
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #1 on: August 10, 2017, 02:59:24 pm »

Amiral Nelson had too much drinks and went on an existential trip, listening 90's garage rock in his Ipod, roaming endlessly in the green pastures.

Seriously, impressive tech :)
Logged

KW71

  • Hero Member
  • *****
  • Posts: 630
  • Love OT!
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #2 on: August 10, 2017, 03:14:40 pm »

Great!!!  :D
Logged
"A man who is contented with what he has done, will never become famous for what he will do".

Occams Razer

  • Jr. Member
  • *
  • Posts: 28
  • Freelance Graphic and Game Designer, 3D Artist
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #3 on: August 11, 2017, 08:09:29 pm »

Cool, and refreshing given our current choice of bipedal character. The mercenary is okay and all, but he's just... stiff.

I did peruse the comments of the YouTube video, and it looks like a current limitation is the ability of the character to perform actions not related to locomotion; i.e. picking up objects, swinging weapons, aiming firearms, etc. So I'd say it'd be a bit before we see this in action. Especially since using it would be tied down by a license.

Still, looks awesome.
Logged

TeslaK20

  • Jr. Member
  • *
  • Posts: 12
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #4 on: August 12, 2017, 02:30:49 pm »

How did you get this to work? Can it be applied to off-the-shelf rigged character models?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6332
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #5 on: August 14, 2017, 04:53:43 am »

For that test we were using their character and animations, now we are trying to retarget the animations to our character but some part of the process mangles the data, so we are trying to figure out what's wrong. Seems it has some additional assumptions about the skeleton.
Logged

TeslaK20

  • Jr. Member
  • *
  • Posts: 12
Re: A test of Phase-Functioned Neural Networks for character control
« Reply #6 on: August 14, 2017, 05:26:05 am »

If you ever manage to get it to work for your own character, perhaps it'll be possible to apply it to an off-the-shelf 3D rigged character model, such as this astronaut (https://www.blendswap.com/blends/view/73994) I am interested in using for my project.
Logged