Anteworld - Outerra Game > Terrain & terrain data issues

Variable sea level

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Lylus:
I saw this post from 2012: http://outerra.blogspot.co.uk/2012/07/great-flood.html
Which looks like what I am hoping to do (flood the world.)

this post from 2013: https://forum.outerra.com/index.php?topic=2164.0
Says "There's sea-level variable in world.cfg, that can be used to adjust the sea level, but there may be some issues with that."

I am unable to locate the sea-level variable in the file.

Any ideas?

cameni:
It's been moved to the planet.cfg file (change some atmo params and exit to have the planet.cfg fully populated).
Current version will likely have some issues with it, and in upcoming version with lake support it won't have any effect until you turn off lakes, as is sources the water level from new water dataset.

aWac9:
there is some work on the sea. I mean different states of the sea depending on the wind, huge waves or choppy sea, etc ... and even ice formations in polar areas, iceberg ??
 8)   ::)

I was thinking about this.



now is not priority ,,, in the future this in mind?

2eyed:
When will the upcoming version come up actually? Any ETA for the believers?

cameni:

--- Quote from: aWac9 on October 12, 2017, 04:21:04 am ---there is some work on the sea. I mean different states of the sea depending on the wind, huge waves or choppy sea, etc ... and even ice formations in polar areas, iceberg ??

--- End quote ---

We are working on water enhancements right now, started with changing the rendering to eliminate linear patterns and now continuing with choppy waves.


--- Quote from: 2eyed on October 12, 2017, 09:31:00 am ---When will the upcoming version come up actually? Any ETA for the believers?

--- End quote ---

I expect we'll do a couple more terrain and water import runs before the new earth is fully presentable. Right now we produce 60GB of data every few days, then fix some more bugs and setup some new filters to get rid of the buggy data and then repeat the whole process ad nauseam.

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