Anteworld - Outerra Game > Game & gameplay discussion
Future of the game - III
josem75:
Its true that we dont have a game yet. But in my case is the less as long as i enjoy the engine itself. But i suppouse this will be depending on each person. So those who want the game are understable.
A game with character animated and other folks in net will be great for sure but i enjoy enough the engine during years for 15 bucks. Probably the game/simulator i open in my computer and use for longer time. So worth what i paid, while wait the progress and the game.
Thats said. I can see the progress of the engine. Now have accurate terrain, rivers, trees, and soon lakes, shorelines, roads, buildings. New textures and pipeline engine, and much more.
Another good thing on the game, we (comunity) will be surelly very active in his concept and options. Something that we cant say about almost any other games.
This is slow because its a huge and ambitious proyect. And the game still not the priority while the engine is not ended for make a good complete game with all the options avaiable.
Probably the most ambitious proyect we ever saw (are we allright in that?)
And all this huge job Coming from two guys and not from a big trademark, its understable that they need to earn $ while they do all this sexy engine for all us. Cant be scam even if they spend lot time more in release the game. Its just a diferent develop system where we help with early adoption to make it posible.
I feell more grateful for their job coz i can enjoy this great proyct engine than scamed xD. But i talk for just my case.
KW71:
Well said, josem75! The journey is as fun as might be the arrival!
aWac9:
The reason why in this forum I almost always write in Spanish is because it is my mother tongue and I do not speak English. So, all the semantic nonsense is the responsibility of the Google translator. Although I would like to express myself correctly in English to better understand what I think.
We all have the right to have our own vision of Outerra and it is good that it is externalized. Each one exposes their own sensitivity, and all are respectable.
I will talk about mine, which will be at the same level as any other.
The first thing that comes to my mind is to remember how I discovered Outerra. I remember it was in a video called Himalaya, in 2010, where a Cessna flew some incredible mountains and landed on a track with a certain inclination. At that time I was already flying flight simulators and what I was seeing seemed incredible to me. We were in front of an engine that was capable of representing the entire planet with good graphics and acceptable fps, and all for a 3D engine with incredible fractal algorithms.
The first thing to say about this engine, ... is that there is nothing like that anywhere else, and they have no competition, not even those companies with great resources can achieve what these guys have achieved.
When everything started, we knew that resources were few and that initial symbolic support ($ 15) was needed for the project to have some continuity. There was talk of a game, but we all knew that it would only come to light once the engine matured and traveled a long route that would end in an API or SDK. Personally, the game never interested me, because if it did not have wings it would not work, but that was the least of it, the important thing was to support and encourage them, and not be demoralized by the size of the company. and that everything had a final compensation or reward.
Then there was talk of an agreement with Itanim, which was great for the future of their company as they gained more support and shared with us the idea that many of the advances would be added to Outerra Anteworld, as it has been ... for that reason why today we can enjoy those incredible landscapes, lights and infinity of elements added in time to the engine.
For my part, nothing against objection, on the contrary, encourage them not to lose the projection that brought them here and see this impressive engine grow as we see our children grow.
When you've been living with Outerra for so long on your PC, it's so familiar to you that if that anagram were not there, I'd miss you.
;)
Bob425:
I, for one, am very satisfied with OA, yes, there are features that I would like added or improved, but am prepared to wait for them to be implemented. My main interest is in watercraft and scenery, and OT blows me away with its scenery rendering.
I have another platform where I can very well operate watercraft with a large degree of reality, yes, it does lack many of OT's splendid features, but gives me perfect water conditions where I can control wave height and water depth, futhermore, watercraft are stable. The Scenery is as good as you make it!!
I know that improvements will come in time to OT, but we do not want them rushed, when they come they should be good.
Many people want different features included in OT, but they must realise that their particular wishlist may not be granted in the next update when it comes.
Acetone:
Quick note Lesnikus: the drop you noticed in november/december happens every year (in forum posts by the devs, updates). It's because ITSEC happens in that time of year and they are extra busy doing support for TitanIM.
Some devs like to be open about everything they do, and publish builds quickly, despite bugs and having sometimes to roll back features because they are sub-par, creating a long string of not-future proof content. It's not how OT devs work, and even if it can result in long periods of silence, I (for one) can appreciate that. It's a perfectionist and carefull approch, even if it takes time.
It's not like if they were selling 240$ versions of the Cessna for "project support" and premium backers 8)
That said, if you are on the Discord, you can see the devs are here, working.
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