The reason why in this forum I almost always write in Spanish is because it is my mother tongue and I do not speak English. So, all the semantic nonsense is the responsibility of the Google translator. Although I would like to express myself correctly in English to better understand what I think.
We all have the right to have our own vision of Outerra and it is good that it is externalized. Each one exposes their own sensitivity, and all are respectable.
I will talk about mine, which will be at the same level as any other.
The first thing that comes to my mind is to remember how I discovered Outerra. I remember it was in a video called Himalaya, in 2010, where a Cessna flew some incredible mountains and landed on a track with a certain inclination. At that time I was already flying flight simulators and what I was seeing seemed incredible to me. We were in front of an engine that was capable of representing the entire planet with good graphics and acceptable fps, and all for a 3D engine with incredible fractal algorithms.
The first thing to say about this engine, ... is that there is nothing like that anywhere else, and they have no competition, not even those companies with great resources can achieve what these guys have achieved.
When everything started, we knew that resources were few and that initial symbolic support ($ 15) was needed for the project to have some continuity. There was talk of a game, but we all knew that it would only come to light once the engine matured and traveled a long route that would end in an API or SDK. Personally, the game never interested me, because if it did not have wings it would not work, but that was the least of it, the important thing was to support and encourage them, and not be demoralized by the size of the company. and that everything had a final compensation or reward.
Then there was talk of an agreement with Itanim, which was great for the future of their company as they gained more support and shared with us the idea that many of the advances would be added to Outerra Anteworld, as it has been ... for that reason why today we can enjoy those incredible landscapes, lights and infinity of elements added in time to the engine.
For my part, nothing against objection, on the contrary, encourage them not to lose the projection that brought them here and see this impressive engine grow as we see our children grow.
When you've been living with Outerra for so long on your PC, it's so familiar to you that if that anagram were not there, I'd miss you.