Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 [2] 3

Author Topic: Future of the game - III  (Read 34756 times)

Lesnikus

  • Jr. Member
  • *
  • Posts: 12
Re: Future of the game - III
« Reply #15 on: January 23, 2018, 01:12:55 am »

Quick note Lesnikus: the drop you noticed in november/december happens every year (in forum posts by the devs, updates). It's because ITSEC happens in that time of year and they are extra busy doing support for TitanIM.

Thanks for the detailed explanation, it calmed me down.

That said, if you are on the Discord, you can see the devs are here, working.
I did not know about Discord chat, thank you. I only looked at twitter and there the news does not always appear often, so any delay caused concern

aWac9, agree with you. I met Outerra in 2008, after reading a note in the game magazine and immediately thought: the project is too ambitious, it is impossible, the development will be closed in a couple of years. After that, I forgot about Outerra for a long time. How surprised I was when I learned that the developers have released a demo and are constantly developing their project! I am amazed by the perseverance of the creators of the engine.

josem75, incredibly well said! I'm also not interested in the game, I'm interested in the engine and the ability to realize my game in it. To play not in game, and to play with the engine. I do not know how this will be realized in the end, in the form of modding of Arma level or as a full-fledged SDK, but for me the engine and its capabilities is more important. For me, the most anticipated innovations are:

1) A fully-fledged cities and a buildings generator that will accurately repeat the outlines of buildings from the OSM and take into account the necessary tags (roof shape, facade material, etc.)
2) 3D trees
3) Powerful scripting / coding, allowing you to create your own gameplay.
4) The ability to run the game without the Internet, DRM free. I understand you guys, every developer struggles with the illegal distribution of their product, but I feel like I'm the owner of the purchased game only if I can play it, regardless of the Internet, servers, etc. Internet activation is evil.

When all this appears, it will be possible to say that Outerra met my expectations
« Last Edit: January 23, 2018, 01:37:31 am by Lesnikus »
Logged

fooff

  • Jr. Member
  • *
  • Posts: 25
  • newbie
Re: Future of the game - III
« Reply #16 on: January 28, 2018, 06:11:22 am »

Because the pictures of lakes and improved shorelines isn't progress shown?

To you, Jaegerbomber, and to all the people who replied saying the engine is great and they are all happy about this: yes, the engine is great, but this post is about the GAME.
And yes, the pitures of shorelines and lakes is a show of progression, but thats exactly what frighten me: since i backed the game I always received continous (small) progress in the other direction (the engine) and not nothing about the game.

This is like asking an architect to build your house and for five years he continues to show you how good the new doors appear in the 3D data. I GOT IT DAMN IT, START BUILDING ALREADY
Logged

Revolver

  • Hero Member
  • *****
  • Posts: 672
  • Adlerhorst-Hangar Design Group ©
Re: Future of the game - III
« Reply #17 on: January 28, 2018, 08:15:26 am »

Gentlemans understands please one thing at last - OT is not a Game, but OT is a ENGINE!

What you will build for a game based on this Engine is up to you. As an example TitanIM builds its own game and does not wait until the OT- Engine
completely done, but goes along with the same step with OT - Team and does with every path to renew their own game.

So, one more time - OT is a Engine! Did they finally understand that? And what they themselves will build for a Game, they will then betray us, if
they are done with the Engine.


Logged
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)


2eyed

  • Sr. Member
  • ****
  • Posts: 352
  • newbie
Re: Future of the game - III
« Reply #18 on: January 28, 2018, 12:04:56 pm »

Well, here an excerpt from outerra.com:

Anteworld* is a world-building game on a massive true-to-life scale of our planet. Returning aboard an interstellar colonizer ship built in the Golden Age of Mankind, players arrive on the planet earth to discover civilization and humanity vanished. They will have to rebuild the civilization - exploring, fighting, and competing for resources while searching for clues to the disappearance of humanity.
The game will contain several modes, the basic one will be a single-player game but with player-built locations being synchronized and replicated between clients. That means player can settle in a free location of his choice where he can build and play, and when he goes exploring he'll be able to observe and visit other sites where other players are building their world.
There's going to be also a multiplayer mode for gaming in the existing world.
Sim-connect mode should allow to use Anteworld as an image generator for another simulation program.
In fact, Anteworld is meant to create the basis for an Outerra game/sim platform, allowing to create mods and new game modules that would run on the existing backend.
*The name comes from Latin prefix Ante-, with the meaning of prior-to in time. A world that was.

I personally don't need a game. I like the ever evolving sandbox. Since the subject is the whole world, the task is endless.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Future of the game - III
« Reply #19 on: January 28, 2018, 01:00:53 pm »

Gentlemans understands please one thing at last - OT is not a Game, but OT is a ENGINE!

He gets that, just nobody wants to say "Anteworld".   :P :))

And yeah, I'm mostly with 2eyed on Anteworld/Outerra being a sandbox.  ARMA-like kind of.  But I'm more interested in scenic driving (including multiplayer) and, well... (real world) city building (even if it's only visual).  But of course, at world scale, it looks like this is being done for us.  Which is cool, technically. (very cool) But it takes away from building (in my case, recreating) the world ourselves. Leaving us to do other things.  Which, of course, could be plenty of things (and not in empty settings... unless of course we were to go somewhere with nothing around).  As long as its all moddable.  But I do lean more towards real-world re-creation.  (and yet, don't think that I want post-apocalyptic, lol).
« Last Edit: January 28, 2018, 01:14:02 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Revolver

  • Hero Member
  • *****
  • Posts: 672
  • Adlerhorst-Hangar Design Group ©
Re: Future of the game - III
« Reply #20 on: January 28, 2018, 05:02:35 pm »

To predict it "Anteworld", must have finished first a Engine. Do we have a finished OT - Engine? No. So, wait and drink the Tea ... everything for his time. :P ;)




Logged
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)


fooff

  • Jr. Member
  • *
  • Posts: 25
  • newbie
Re: Future of the game - III
« Reply #21 on: February 06, 2018, 11:33:49 am »

I was accidentally watching this video about game developer mistakes.
I don´t know the developers of Outerra, but i´m fairly confident you are experiencing mistake number 5: getting stuck in perfection.
https://youtu.be/DbySIjG_wgg?t=665

Outerra engine is not finished yet, but it is good enough to support any game.
If developers REALLY want to go on wit the Anteworld game, they could have started anytime, but for some reason they prefer to tweak the engine until it is a perfect replica of the world.
If that´s the spirit, I can already tell the developers that you´ll never reach anywhere: the real world is way too complicated to simulate exactly and if you really wanna finish (start) a game just accept that the engine won´t be perfect any soon, and start with the game with what you have realized (which is already very, very good).

If, on the other hand, you are not really interested in developing a game, please just say that and continue to tweak your engine, I wont stress you any further.
Logged

Avi

  • Jr. Member
  • *
  • Posts: 43
  • newbie
Re: Future of the game - III
« Reply #22 on: February 06, 2018, 01:34:37 pm »

Well I think that the developers aren't really tweaking the engine to make it look pretty or exactly simulate the real world but rather improving the engine enough so that other game developers can use the engine to achieve whatever goals they have got. No developer would put out their product before being assured that it has enough features or has enough juice to create something worthwhile. Outerra is one of its kind and we are all new to this vast engine so we may still be missing a lot of technical details that the developers are trying to combat to render Outerra a true game changer.
Logged

Occams Razer

  • Jr. Member
  • *
  • Posts: 48
  • Freelance Graphic and Game Designer, 3D Artist
Re: Future of the game - III
« Reply #23 on: February 07, 2018, 12:26:03 am »

I'm going to chime in on the 'more gameplay' side of the debate. I get that the devs want to polish off the world before building a game, that they plan to contract the engine out to other projects (so an extant game isn't necessary), and that Outerra's sandbox status allows for a variety of possibilities. However,
  • The world is finished enough at present to at least start creating gameplay. A game is still a big project, and leaving it until last will probably prove a poor choice.
  • An engine should still prove it can pull off complicated gameplay features, and come with support for more common features like inventories and AI paths.
  • More gameplay features won't hurt the nature of a sandbox. A game might, gameplay shouldn't.
  • Not terribly many games want or need an entire planet as a gameplay location. Simulators might be able to make use of it, but most simulators are created by big companies that can afford to create their own tech.
The archery minigame was a step in the right direction, but it didn't offer objective-oriented play or a failure state. It can't be ended without leaving the game, and because it's triggered by a keyboard shortcut instead of a menu, content creators can't create their own minigames without overwriting the original or other community minigames (not that there are any, but still).

Also, while I like creating content, I can't really rationalize it as an alternative to gameplay. Building structures and plopping roads is fun, but if my beef with the current state of affairs is that I've got a big, beautiful place I can't play in, building my own big, beautiful place to not play in doesn't really solve my problem.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Future of the game - III
« Reply #24 on: February 07, 2018, 03:36:01 pm »

The problem is that in order to be able to secure funding for the ongoing development, we have to work on the engine and on the world (and simulation aspects, physics etc), licensing it to selected consumers as that's our main source of funding. A whole world engine and also any game development on it costs a lot of money and we'd never be able to pull it off just from the early access sandbox sales, which make up just a tiny fraction of it. Other funding methods exist but everything has risks, and the biggest risk is us not being able to reliably estimate the amount of work needed for anything, and I believe we would eventually sink because of overly ambitious project unable to keep funding itself.

And that's basically it. While we would like to spend much more time on a game or on the gameplay functionality for the engine the game depends on, we have to balance it until the situation allows us to expand and spend more time on games we want to make, or a magic investment turns up that doesn't suck up our souls. Licensing was never our primary goal and we are reluctant to enter into any new agreements that would force us to support old versions and take even more time from our hands.

If developers REALLY want to go on wit the Anteworld game, they could have started anytime, but for some reason they prefer to tweak the engine until it is a perfect replica of the world.
I get that the devs want to polish off the world before building a game, that they plan to contract the engine out to other projects (so an extant game isn't necessary), and that Outerra's sandbox status allows for a variety of possibilities.

This oft mentioned polishing - most of the projects that need the whole world do not require any more polishing, sure they could use it but everybody realizes it's a compromise vs the world scale, and what matters are the capabilities. We would happily release a game with the current state of the world. Well, maybe that would not be such a good idea without 3D trees unless it's a simulator, but anyway.

Outerra engine is not finished yet, but it is good enough to support any game.

I wish. Maybe it looks good enough, but the infrastructure needed for any game is still not sufficient. The gameplay elements we deem necessary, in various stages of development:
  • easily extendable multiplayer code
  • scriptable gameplay objects, compatible with the networking and with the large world scale
  • character controller that can handle open terrain but also interactive cockpits
  • helper stuff that can e.g. automatically drive cars on roads or navigate them
  • ...
Logged

aWac9

  • Hero Member
  • *****
  • Posts: 2601
  • newbie
Re: Future of the game - III
« Reply #25 on: February 08, 2018, 02:39:49 am »

The habit do not do the monk.
The speed is relative, everything will depend on the observer, we only agree in the position in which it is now. Just as when we identify an objective, we give the spatial and temporal coordinates.
 From my observation we are going at a good pace, taking into account variables of economic type that work the same as gravity in physics.
We had a route, and that will be the route, we only hope that things will go well and with their time.
In recent months it has worked that an added value, which in my opinion, is important, and has been the construction of complex cities with some ease, which together with an easily multiplayer multiplayer code, will make Outera used and at the same time be financed as an engine that can be used by other existing and mature simulators,,, I think of Falcon 4.0 or Fly simulator, or other weapon types, it could be downloaded outerra with a reasonable high price, which could be used by a wide community that would help economically to the development of a platform of Outerra Anteworld.
There are many alternatives, and the important thing now is to take the engine to a Beta phase.

and above all thanks to the outerra team for always keeping us informed.

I was rereading my message and I was wondering ...
Did I say some nonsense?
  ::)

« Last Edit: February 08, 2018, 03:21:27 pm by aWac9 »
Logged

zuluknob

  • Full Member
  • ***
  • Posts: 106
  • newbie
Re: Future of the game - III
« Reply #26 on: February 20, 2018, 06:22:13 pm »

It's been a long time since i visited the board and now see that others see what i have been saying for years, where is anteworld? Anteworld is what i contributed for, NOT funding to develop an engine for others.

Camini, we already funded you to make a game but by the sounds of it you have used that funding to develop an engine for others. You have an obligation to deliver what we payed for or refund ALL of us. For the love of god please start on the game, not endless engine tweaks. Once you have the startings of actual gameplay then you will draw in more customers. More customers = more funding = bigger team = faster progress = more buzz = more customers. I told you this years ago and still nothing has been done to the actual game, the engine was good enough to start building a game around several years ago. /end rant, see you in 2 years...
Logged
Windows 10 Pro
Amd fx-8350
2x Amd r9 280x
16gig ram
Hisense 58" 4k3D TV
blah blah blah...

PTTG

  • Member
  • **
  • Posts: 63
  • The following post is procedurally generated:
Re: Future of the game - III
« Reply #27 on: March 08, 2018, 02:34:41 am »

Have you heard of DCS World? The first thing I thought of when I saw it is that it needs Outerra.
Logged

PRiME

  • Full Member
  • ***
  • Posts: 170
  • newbie
Re: Future of the game - III
« Reply #28 on: November 10, 2019, 11:03:57 pm »

It's been a long time since i visited the board and now see that others see what i have been saying for years, where is anteworld? Anteworld is what i contributed for, NOT funding to develop an engine for others.


Here, here.

Clearly publicly funding the engine for private military, not us.

I doubt he has any intention of completing this project/game and releasing a competing consumer product that could lead to other things down the line (Godot/Unity/Unreal competing engine for game devs to use).

Sadly I do not agree that he is obligated to do anything, he is fully in his rights to give us all the middle finger and tell us to spin on it. THAT is the way these things go, kickstarting any project via any means does not really have any guarantees.

It's a HUGE SAD missed opportunity for him by selling out to the military, but that's life and the US military gets 750b+ each year so I don't blame him for wanting some of that to improve his personal life endeavours. That's human.
« Last Edit: November 10, 2019, 11:07:20 pm by PRiME »
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Future of the game - III
« Reply #29 on: November 11, 2019, 01:49:41 am »

I just want those global buildings, a working GPS route to follow, and I would feel better.

Waypoints for races would probably be nice too (if we can ever multiplayer).


But somewhere else down the line, globally random Battle Royale circles, hopefully?  :P  (minus in the ocean)
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P
Pages: 1 [2] 3