Quick note Lesnikus: the drop you noticed in november/december happens every year (in forum posts by the devs, updates). It's because ITSEC happens in that time of year and they are extra busy doing support for TitanIM.
Thanks for the detailed explanation, it calmed me down.
That said, if you are on the Discord, you can see the devs are here, working.
I did not know about Discord chat, thank you. I only looked at twitter and there the news does not always appear often, so any delay caused concern
aWac9, agree with you. I met Outerra in 2008, after reading a note in the game magazine and immediately thought: the project is too ambitious, it is impossible, the development will be closed in a couple of years. After that, I forgot about Outerra for a long time. How surprised I was when I learned that the developers have released a demo and are constantly developing their project! I am amazed by the perseverance of the creators of the engine.
josem75, incredibly well said! I'm also not interested in the game, I'm interested in the engine and the ability to realize my game in it. To play not in game, and to play with the engine. I do not know how this will be realized in the end, in the form of modding of Arma level or as a full-fledged SDK, but for me the engine and its capabilities is more important. For me, the most anticipated innovations are:
1) A fully-fledged cities and a buildings generator that will accurately repeat the outlines of buildings from the OSM and take into account the necessary tags (roof shape, facade material, etc.)
2) 3D trees
3) Powerful scripting / coding, allowing you to create your own gameplay.
4) The ability to run the game without the Internet, DRM free. I understand you guys, every developer struggles with the illegal distribution of their product, but I feel like I'm the owner of the purchased game only if I can play it, regardless of the Internet, servers, etc. Internet activation is evil.
When all this appears, it will be possible to say that Outerra met my expectations