Congratulations !!!
To put the deer to the ground just press "ALT + R", you will force the model reload that, realizing that it has been called "vehicle", will lower (by gravity) until it meets a solid obstacle.
I allowed myself to retouch your materials and the "mtl" file, for a better aesthetic rendering .. and I retouched the script ...
![Wink ;)](http://forum.outerra.com/Smileys/default/wink.gif)
It's a small joke ... but the goal would be noble ...
By examining the script you should be able to understand (and reproduce) how you can define the bones of a model as a "joint", and command their movements with "rotate_joint" regardless of the existence of a pre-built animation.
https://drive.google.com/file/d/14TdGDI-QnrkKXG8MtBYhQB6vLINBz96C/view?usp=sharingThe decompression of the ".otx" file automatically creates a folder "... pakages / pat / DEER_ANIM" in the folder you have set up for the Outerra data.
You will also find the original "js" file renamed "DEER_ANIM.js.BAK", which you can restore when you get tired of my ...
Congratulations again,
best wishes for your next progress !!!
![Cheesy :D](http://forum.outerra.com/Smileys/default/cheesy.gif)
P.S.
It only occurred to me, just now, another thing ...
![Roll Eyes ::)](http://forum.outerra.com/Smileys/default/rolleyes.gif)
Probably it is sufficient to equip the deer with a mass to make it lay on the ground without the need for the "reload" ...
it's good to try ...