Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Traffic Lights  (Read 951 times)

Bob425

  • Jr. Member
  • *
  • Posts: 45
Traffic Lights
« on: February 11, 2018, 01:40:14 pm »

I have uploaded my set of Five UK style Traffic Lights to Outerramods.
The pack comprises of a single, 2way, 3way, 4way and Pedestrian Traffic Lights.

Logged

patmarrnc

  • Full Member
  • ***
  • Posts: 119
Re: Traffic Lights
« Reply #1 on: February 13, 2018, 05:14:00 pm »

Awesome! Thanks!
Logged

aWac9

  • Hero Member
  • *****
  • Posts: 971
  • newbie
Re: Traffic Lights
« Reply #2 on: February 14, 2018, 12:48:23 pm »

Thank you very much for your time.
looks good,,
Logged

patmarrnc

  • Full Member
  • ***
  • Posts: 119
Re: Traffic Lights
« Reply #3 on: February 14, 2018, 02:46:18 pm »

Your next assignment, if you choose to accept it, is to make these a vehicle so you can add  lights that are toggled thru the Green-Yellow-Red sequence from the keyboard.

;-)
Logged

Bob425

  • Jr. Member
  • *
  • Posts: 45
Re: Traffic Lights
« Reply #4 on: February 14, 2018, 03:05:20 pm »

Your next assignment, if you choose to accept it, is to make these a vehicle so you can add  lights that are toggled thru the Green-Yellow-Red sequence from the keyboard.

;-)

That thought had struck me, but I think that it would be beyond my poor skills.
Maybe one day!!!
Logged

patmarrnc

  • Full Member
  • ***
  • Posts: 119
Re: Traffic Lights
« Reply #5 on: February 14, 2018, 03:31:28 pm »

Your next assignment, if you choose to accept it, is to make these a vehicle so you can add  lights that are toggled thru the Green-Yellow-Red sequence from the keyboard.

;-)

That thought had struck me, but I think that it would be beyond my poor skills.
Maybe one day!!!

Maybe one of the javascript gurus will do it and post the script.  It would be a fairly small script which would provide a good example for many other applications.
I've been trying to make a simple lantern  that can be turned off and on, my efforts at copying and pasting lights from other vehicle scripts have so far been unsuccessful.. so I could use a simplified example too.
Logged

Bob425

  • Jr. Member
  • *
  • Posts: 45
Re: Traffic Lights
« Reply #6 on: February 14, 2018, 03:43:10 pm »

One problem with creating assets as a vehicle, is that it will only be present in your current session.
I had thought of creating a lighthouse with a flashing light as a vehicle, but it would mean positioning each time I powered up OT
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1449
Re: Traffic Lights
« Reply #7 on: February 14, 2018, 05:00:15 pm »

But I wanna drive around a traffic light....
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

patmarrnc

  • Full Member
  • ***
  • Posts: 119
Re: Traffic Lights
« Reply #8 on: February 14, 2018, 05:11:17 pm »

One problem with creating assets as a vehicle, is that it will only be present in your current session.
I had thought of creating a lighthouse with a flashing light as a vehicle, but it would mean positioning each time I powered up OT
That is true. I suppose my use of Outerra is different from that of most others in this group. I use it to create scenes for animations, not to build permanent communities. I might only need to capture the video of a light turning on once, so it doesn't matter if it's a vehicle or a static object... except that as a vehicle it has the ability to change the status of the lights as I capture the scene.

For most of what I do, it's easier to add the lights in HitFilm... but for my lantern I need a way to light up the inside of a building. That kind of lighting is not as easy to fake in a video editor.
Logged

Bob425

  • Jr. Member
  • *
  • Posts: 45
Re: Traffic Lights
« Reply #9 on: February 15, 2018, 03:57:07 am »

But I wanna drive around a traffic light....

I've driven some pretty strange vehicles in my time, but.............
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1449
Re: Traffic Lights
« Reply #10 on: February 15, 2018, 01:11:10 pm »

It's a video game.  You can do anything!...
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Bob425

  • Jr. Member
  • *
  • Posts: 45
Re: Traffic Lights
« Reply #11 on: February 15, 2018, 02:00:15 pm »

It's a video game.  You can do anything!...

True, but in the real world it would look a bit strange in an insurance claim.
A bit like a rock jumping out into the path of a ship.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1449
Re: Traffic Lights
« Reply #12 on: February 15, 2018, 03:47:51 pm »

But my headlight was green, officer...
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P