Outerra Apps > Games

Crowd Sourcing for Outtera the game?

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Benjamin385:
Ok,

First what is a Crowd Sourced Project?

http://en.wikipedia.org/wiki/Crowdsourcing

I am a big fan of open source projects and Crowd Sourced Projects

I would be more than willing to create assets for Outtera: The Game

You Provide the Importers / Exporters - I deliver :)

If you choose to do this I just have one request please make them public.

This way others can contribute to the project :)

This is just a thought

Thank you for your time and
I wish the best of luck with your game/Engine :)


Here is some of my work :)





necro:
mh i dont think, that your models will fit the standard quality of outerra-models. Did you see them? There were textured and they found the "smooth"-Button. I'm an obsessed blenderuser and so i know this business very well. The grasp of the knife is flat-shaded. Why? Probably you know, that your models are too highpoly for a gameengine.
 
Maybe this sounds too harsh, but dont take this personally. Its just critique for motivation. Train your modeling skills and of course your texturing skills. That means to create diffuse-, normal- and speculartextures for your models. That should be the minimum. Professional models are using also ambient occlusion - textures sometimes. If you understand these processes you are able to contribute models for game engines :)

Btw. i like your attitude about opensource media. Thats the right idea.

Benjamin385:

--- Quote from: necro ---mh i dont think, that your models will fit the standard quality of outerra-models. Did you see them? There were textured and they found the "smooth"-Button. I'm an obsessed blenderuser and so i know this business very well. The grasp of the knife is flat-shaded. Why? Probably you know, that your models are too highpoly for a gameengine.
 
Maybe this sounds too harsh, but dont take this personally. Its just critique for motivation. Train your modeling skills and of course your texturing skills. That means to create diffuse-, normal- and speculartextures for your models. That should be the minimum. Professional models are using also ambient occlusion - textures sometimes. If you understand these processes you are able to contribute models for game engines :)

Btw. i like your attitude about opensource media. Thats the right idea.
--- End quote ---

First off I would just like to say thank you for taking the time to reply :)

As for open Source Media = WIN!

As for the "Knife" That was supposed to be a wand.

and I just rendered every thing In Lux Render (My Render of choice ATM) I can provide wires as well as the original Screen shots

:)

No offense was taken just I thought I would point that out :)

necro:
yah, i wondered if that was lux. So maybe you are interested in the new Renderer of blender -> cycles. There are also builds for that on graphicall.org. Thats a live-renderer which is be abled to render live on your GPU (if the presets are correct). I think cycles will be a true alternative for Lux-Render
[video][/video]

Benjamin385:

--- Quote from: necro ---yah, i wondered if that was lux. So maybe you are interested in the new Renderer of blender -> cycles. There are also builds for that on graphicall.org. Thats a live-renderer which is be abled to render live on your GPU (if the presets are correct). I think cycles will be a true alternative for Lux-Render
--- End quote ---

I saw this a while back aren't they integrating this into Blender?

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