Outerra Tech Demo download. Help with graphics driver issues
Apologies for the bad link. I'm new to the intricacies of the plus.
Back to dust and fog.. Can we assume smoke would come from a similar method or are wind and near infinite height going to put that more toward cloud generation.Classically excessive smoke causes massive FPS drops in games, I am hoping you magic implementation techniques can deal with that.
The technique used here is closer to how clouds will be done, once there's a fractal pattern modulated atop of it. Smoke is slightly different, but I believe we'll be able to use some of the magics there too. Just need to develop some aspects of the tech, probably first on the clouds.
I think it would also be a good idea to make a fractal pattern on top of the fog and dust, because fog are just very low clouds it often looks the same from above, maybe this would also make the fog look better from inside because of the changing thickness. I wonder if it will work.
Yes, I wrote it by the end of the post (There's no modulation that would give the fog a nicer, non-uniform look). It's a bit more complicated algorithm than this, but it's the way we mean to follow.May use more than one fractal channel though, for the height and bottom and top shape.