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Author Topic: Previous version: 17.1.0.11105 (32-bit)  (Read 248394 times)

mslima73

  • Newbie
  • Posts: 5
Re: Latest version: 17.1.0.9891
« Reply #90 on: December 12, 2018, 08:31:56 am »

Hello, is anyone having trouble converting recordings made from outerra to video? mine gets the screen frozen. Has solution for the same. Hugs
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chomper

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  • Posts: 59
Re: Latest version: 17.1.0.9891
« Reply #91 on: January 21, 2019, 07:38:58 pm »

Outerra has been crashing of late, several crash reports have been submitted. The crashes tend to happen when over a new area and during the locale data coming down the pipe. I've also had it crash after toggling buildings on.
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cameni

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Re: Latest version: 17.1.0.9891
« Reply #92 on: January 22, 2019, 02:53:54 am »

Most of the crashes I saw were because of memory (or rather running out of the 32-bit address space). Are you using Google or OSM maps navigation window?
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chomper

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Re: Latest version: 17.1.0.9891
« Reply #93 on: January 22, 2019, 05:37:17 pm »

Most of the crashes I saw were because of memory (or rather running out of the 32-bit address space). Are you using Google or OSM maps navigation window?

Google, I didn't realise that it was possible to use another method like OSM.

I was about to stuff 32GB RAM into this laptop, not sure that Outerra would make use of it if it only has a 32-bit address space.
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cameni

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Re: Latest version: 17.1.0.9891
« Reply #94 on: January 23, 2019, 03:52:17 am »

Yeah the maps tend to allocate too much over time and crash the whole thing after it gets to around 3.5GB. We are getting closer to having a working x64 embedded browser, which is the only obstacle towards x64 build - only then it will be able to use more memory.
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chomper

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Re: Latest version: 17.1.0.9891
« Reply #95 on: January 25, 2019, 08:07:07 pm »

It's now crashing every time I start Outerra, it finishes initialising the world and bang. Thankfully it generates a crash report.
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sniperwolfpk5

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Re: Latest version: 17.1.0.9891
« Reply #96 on: January 28, 2019, 08:58:58 am »

Hey Cameni do you people plan to switch to 64 bit
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professorx

  • Jr. Member
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  • Posts: 31
Re: Latest version: 17.1.0.9891
« Reply #97 on: January 28, 2019, 10:49:13 am »

Nice to see you guys are still working on this engine. I remember trying this engine a few years ago. I am surprised you guys have not tried crowd funding yet. I am sure lots of people would find this interesting and the possibilities in games this could be used for.
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cameni

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Re: Latest version: 17.1.0.9891
« Reply #98 on: January 30, 2019, 06:30:42 am »

It's now crashing every time I start Outerra, it finishes initialising the world and bang. Thankfully it generates a crash report.

Out of memory when processing terrain collision info. Did you add any packages or scenery?
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Lesnikus

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  • Posts: 12
Re: Latest version: 17.1.0.9891
« Reply #99 on: January 30, 2019, 11:09:27 am »

Nice to see you guys are still working on this engine. I remember trying this engine a few years ago. I am surprised you guys have not tried crowd funding yet. I am sure lots of people would find this interesting and the possibilities in games this could be used for.

What is there, I saw the preview of Outerra in a game magazine back in 2008. 11 years ago! It's incredible how time goes by. It was a small note, but I remember the game. I thought it was too ambitious and the game is unlikely to live to see the release.

What my surprise was when after a few years (I think, in 2013) I decided to enter the name of the game in a Google. I was surprised that the game did not close and is still being developed. The persistence of these guys is simply amazing, I wish them every success. :)
« Last Edit: January 30, 2019, 11:15:51 am by Lesnikus »
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fly77

  • Outerra Master Modder
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Re: Latest version: 17.1.0.9891
« Reply #100 on: January 30, 2019, 11:50:20 am »

I fully agree ! Even though sometimes the apparently slow pace of progress can make me nervous and impatient  finally I recognize that their "longterm" way of thinking is a gods gift - and seemingly indicates that hey have a quite clear vision. Indeed the game keeps on living and improving constantly giving us users the time to build mods, sceneries and exploring this wonderful world. Kudos !
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chomper

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Re: Latest version: 17.1.0.9891
« Reply #101 on: January 30, 2019, 05:47:16 pm »

It's now crashing every time I start Outerra, it finishes initialising the world and bang. Thankfully it generates a crash report.

Out of memory when processing terrain collision info. Did you add any packages or scenery?

Nothing added at all.
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Jagerbomber

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Re: Latest version: 17.1.0.9891
« Reply #102 on: February 01, 2019, 02:31:10 pm »

Oh, for those who noticed blocky UI scaling in Outerra (with latest versions of Windows 10).  Though I don't know what caused it, I fixed it (I guess) by going to the Properties of the outerra.exe > Compatibility tab > Change high DPI settings > Override high DPI scaling behavior with Scaling performed by Application.  (At least I think that's what their poor phrasing means.  Thanks, MS.)
« Last Edit: February 01, 2019, 02:33:58 pm by Jagerbomber »
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

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Re: Latest version: 17.1.0.10445
« Reply #103 on: March 12, 2019, 11:20:49 am »

17.1.0.10445 (12 Mar 2019)
  • Moon (as a standalone planet for now)
  • optional fake Earth visible from the Moon mod download
  • switched to Bing maps for the location browser because of Google maps price hike
  • workarounds for old Nvidia GPUs

« Last Edit: March 12, 2019, 12:00:23 pm by cameni »
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aWac9

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Re: Latest version: 17.1.0.10445
« Reply #104 on: March 12, 2019, 02:18:34 pm »

All objects added to a scenario have been lost, adding the saved cache copy does not save the problem ...
There is no solution for this, right?
Thank you
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