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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: runway lights for outerra  (Read 1020 times)

fly77

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Re: runway lights for outerra
« Reply #15 on: December 24, 2018, 09:12:29 am »

"Alles ist schwierig, bevor es leicht wird".
Yes learning programming and even more so modelling outerra for me is still quite hard and not everything is possible. Also some limitations we have to accept and enjoy what we can get what is still a lot. ;)
« Last Edit: December 24, 2018, 09:26:27 am by fly77 »
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fly77

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Re: runway lights for outerra
« Reply #16 on: December 25, 2018, 10:18:02 am »

Example of runway illumination achievable with a combination of point-lights and emissive lights downloadable above



https://www.dropbox.com/s/hut155gphr0p5pk/runway.jpg?dl=0
« Last Edit: December 25, 2018, 10:21:15 am by fly77 »
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aWac9

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Re: runway lights for outerra
« Reply #17 on: December 25, 2018, 10:48:14 am »


looks good :)
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fly77

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  • Posts: 395
Re: runway lights for outerra
« Reply #18 on: January 01, 2019, 02:17:15 pm »

A useful hint to improve visibility of the emissive runway lights from a greater distance is to change the "min object size" parameter in the outerra menu "graphics - settings". Makes the runway visible from a much greater distance !
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aWac9

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Re: runway lights for outerra
« Reply #19 on: January 01, 2019, 03:25:06 pm »

This question arose in some occasion and it is true that although by defect it left 5 I always have it to 2.5. least I think the game is slowed down.I think there was an Acetone post that talked about it, and it was because of the visibility of the trees.
I think this discussion should still be in Discord, but I do not remember.
I leave link

https://discord.gg/2cHzwrR
« Last Edit: January 01, 2019, 06:20:42 pm by aWac9 »
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