User mods, screenshots & videos > Other

runway lights for outerra

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fly77:
Great use of the lights! Cape canaveral seems the right place for such  "futuristic" lighting.😉

fly77:
Added light intensity regulation:

press key  "J" to increase light intensity

press key "K" to decrease light intensity

redownload from above

aWac9:
airport lighting " Bora Bora "


fly77:
Emissive runway lighting system

After familiarization with emissive textures I found that they are well suited for runway lighting in outerra. In comparison with "vehicle-script-based" spot-lights or point-lights they have several important advantages: first you can place as many as you like without killing the framerate, second once placed in the scenery editor they light up automatically in the dark without needing the user to switch them on.

A set of elements  that can be used to adapt to any runway, taxiway by placing them in the scenery editor can be downloaded from here:

Download from here:

https://www.dropbox.com/sh/jowm1cz3sfiezir/AADj1JdDMGptyM9ymblAdv8wa?dl=0


Elements so far comprise the basic lights to assemble runway lighting systems

- runway end lights (red/green): bidirectional red/green: red indicating runway end, green indicating start of runway

- runway edge lights (white): short and long segments of lights to adapt to runway. Avoid placing lights across taxiways as they will collide with taxing airplanes, use long and short segments placed to avoid taxiways entry/exits on runway

- taxiway lights (blue): long (for straight paths) and short segments (for curves)

In the future I will add some more colors (yellow and red ones) as well as possibly a sequence flashing light to better indicate the runway direction to landing planes


Here is a demonstrative video (note that the runway edge lights and some colors do not respect the final version which is improved with respect to the video, see photo below)





download the following self-installing files and click each one to install it one by one

runway-end-lights.otx
runway-edge-long.otx
runway-edge-short.otx
taxiway-edge-long.otx
taxiway-edge-short.otx

open scenery editor (key F7)

under assets search for "light"

you will see different icons that represent the above 5 types of lights.
Place as usual in the scenery along the  runway and taxiways rotating and adjusting height as needed.
For runway endlights it might be apropriate to level the terrain under the light after placement.

Lights will automatically illuminate in the dark as they are build using emissive textures.


A short instructive video of how to rapidly set-up runway lights is here

aWac9:
 :D
well done fly77. Congratulations. you are a persistent and constant person until you achieve your objectives ..
Thank you very much for your time, and for sharing this magnificent work, was something that was missing in ourterra ,,
I was thinking if this system is also valid for lampposts?

 :)

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