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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: visibility range of emissive textures ?  (Read 4210 times)

fly77

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visibility range of emissive textures ?
« on: January 01, 2019, 01:56:44 pm »

After having made several models of runway lights, streetlamps and road delineators using emissive textures I found that the distance from which emissive textures are visible seem to depend on the size of the emissive area. Beyond a certain range the emissive texture is no longer visible. Is there a way to increase this range by acting on some outerra graphical settings ?
« Last Edit: January 01, 2019, 02:02:17 pm by fly77 »
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fly77

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Re: visibility range of emissive textures ?
« Reply #1 on: January 01, 2019, 02:14:00 pm »

I found just now that in graphical settings there is a "min object size" parameter and that by decreasing it I can see my small emissive textures from a greater distance. Apparently just by asking the question I solved my problem  :). Anyway it could perhaps be useful to include in future versions a second object size parameter only for emissive objects..while at night we don't care about far visibility of non emissive objects..emissive lights should be visible from farther away.
« Last Edit: January 01, 2019, 03:43:08 pm by fly77 »
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