Again, the big 3 , Microsoft, Google and Apple are in big maneuvres concerning this 3D cities subject... MS and Apple are acquiring technologies, so far Googl has counted a lot on people working freely for them with Sketchup (but they have sold Sketchup to another company)... so we will see new things soon.
Coming back to Saab's spin off, it is not so innovative, but of course they have a rapid acquiring system and surely a nice photogrammetric process, and they are able to "scan" large areas quite easily. But there are limitations and it is as always a question of approximation.
Let's zoom close to the Empire State building in NY and there you will see the level of detail of their meshes and textures.
Also you cannot lower the altitude, your wiew position is always close to the one they used when they took the pictures, and their good realism trick is here : you view as built (or as acquired). So navigation, viewing limits!
do not think to go at street level or at low altitude with such models. And it is fully explicit datas, nothing procedural or smart.
Even the trees are pretty " blocky ". Think that there is so far no realistic lighting, no possible behaviors on these datas
( or I miss something?). I'd like to see them render NY at night, maybe they will vectorize their cities in the future with a classification (windows, trees, light poles, cars)? I wonder...
Some other companies and technos start to do smarter, mixing vector datas and aerial ground imagery, with points for insertion of real 3D trees, 3D lightpoles, procedural roads or streets, classes on the objects, with behaviors and so on... and with better buildings, more accurate, with hi-res texturation.
The future is there according to me : a mix of procedural and explicit.
I dream of realistic but intelligent datas, where you can take off, from the CITY street level to space : it is what Outerra is able to do and I think it is only a question of doing it the best way.
Dear Cameni and Angrypig, could you please give us your thoughts about these "civilization" non natural environments?
is there any fractalization possible in such man made places ? is for you, CityGML the best model ?