Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Draw distance for streets...  (Read 2600 times)

chomper

  • Member
  • **
  • Posts: 59
Draw distance for streets...
« on: January 15, 2019, 07:18:00 pm »

Is it possible to change the draw distance for the streets created when the Google data was implemented? At the moment, it isn't far at all and the draw limits are very unnatural. I've attached a screen shot of the issue.

Apologies if this has been covered in other threads, I couldn't find any other references to the issue.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Draw distance for streets...
« Reply #1 on: January 16, 2019, 05:31:34 am »

The draw distance is affected by the terrain quality setting, but of course there are limits and it should be decoupled. We certainly need to do it for wide paths like runways.

However, chances are it won't be actually necessary for normal streets, because buildings occlude the streets most of the time. Buildings already have an extra LOD level going 4x further into distance, compare this:



with the same screen with buildings:



Of course then there's another problem that the buildings farther than that should be baked into textures.
Logged

chomper

  • Member
  • **
  • Posts: 59
Re: Draw distance for streets...
« Reply #2 on: January 16, 2019, 07:20:19 pm »

So the engine determines the LOD on the fly? There is no mechanism to change the LOD manually?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Draw distance for streets...
« Reply #3 on: January 17, 2019, 03:53:20 am »

Of course the engine determines the LOD of everything dynamically, based on distance and screen metric. The screen metric is adjustable via terrain quality setting.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1563
Re: Draw distance for streets...
« Reply #4 on: January 17, 2019, 02:40:53 pm »

Yeah, but I think what he didn't get was that buildings make it somewhat hard to see that the roads have disappeared off in the distance.  But that still wouldn't be the case with less buildings/trees.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P