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Author Topic: Object rendering issues  (Read 13721 times)

cameni

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Re: Object rendering issues
« Reply #15 on: March 20, 2019, 06:22:29 pm »

Looks like changed environment settings. In F11 env settings, are you on default values?
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Revolver

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Re: Object rendering issues
« Reply #16 on: March 20, 2019, 07:44:50 pm »

Hi, Revolver! Could you send me one of those models (package) to check how it looks for me? (send me a p.m., please)

Hi Amigo!

what do you mean by model? Would you like 3d max file, or otx file? I can send you both, but I do not think that's because of otx-file, but anyway before rendering from OT.
Because before (in other patch) everything had been OK ... nÖ  ;)

Wait a minute ... I pack everything in rar-archive and send you to ... :)
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Revolver

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Re: Object rendering issues
« Reply #17 on: March 20, 2019, 08:24:17 pm »

Looks like changed environment settings. In F11 env settings, are you on default values?

Yes, all default...I'm same  :))

p.s. just happened something like this:

 

shit happens  :facepalm:

« Last Edit: March 20, 2019, 08:37:13 pm by Revolver »
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KW71

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Re: Object rendering issues
« Reply #18 on: March 20, 2019, 09:48:45 pm »

That last one is broken due lack of mipmaps in the albedo texture...
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KW71

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Re: Object rendering issues
« Reply #19 on: March 20, 2019, 09:54:21 pm »

The other houses look right to me, except for    G_Haus_Nr4.Revolver   Could you send me your .fbx for that one, please (is not in the .zip)
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Revolver

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Re: Object rendering issues
« Reply #20 on: March 21, 2019, 03:10:31 am »

That last one is broken due lack of mipmaps in the albedo texture...

How come? In all other patch was OK and suddenly broken in these?  :o That sounds kinda funny to me ... sry. =D ;)

p.s. watch p.m.
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KW71

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Re: Object rendering issues
« Reply #21 on: March 21, 2019, 09:05:14 am »

That last one is broken due lack of mipmaps in the albedo texture...

How come? In all other patch was OK and suddenly broken in these?  :o That sounds kinda funny to me ... sry. =D ;)

p.s. watch p.m.

I tested it in other build and also looks bad at distance... check those .dds (albedo)... do not have mipmaps...
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Revolver

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Re: Object rendering issues
« Reply #22 on: April 13, 2019, 12:31:53 pm »

Yeop....thanks!  ;)


###############

Look here Amigo .. I've found a few old screens:

new patch -

old patch -

I have used the same shade here RAL 7016....and You can clearly see the difference here...  :facepalm:

and here correct RAL 7016 ... https://itler.net/farbtabelle-ral-cmyk-html-hexcode-rgb/
« Last Edit: April 13, 2019, 12:41:49 pm by Revolver »
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KW71

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Re: Object rendering issues
« Reply #23 on: April 13, 2019, 04:33:53 pm »

I could not find something wrong in your houses... The think is that, so far,  I don't see that in any of my models. I'll keep an eye on it.
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