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animated interactive buildings

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fly77:
Here is a short demonstration testing the interactive building concept. This should be the first step towards creating physical explorable buildings with interactive furniture lights doors and windows in outerra.

aWac9:
I like your work.
brings added value to the community ..  :)

fly77:
Thanks aWac9. This one has been stimulated by a request from Revolver to animate and light up his hangar...still working on it but will soon be ready. Combining the great artwork of Revolver with some of the features developed by me and smart insight from andfly will bring us by small but precious steps closer to a game. I feel its possible  ;)

fly77:
I still wonder if there are other more straightforward ways to "glue to the ground" animated models so that the only possible movements are those defined in the javascript of the model, while eliminating all other sources of movements resulting from physical interaction with the terrain and other models/physical objects (provoked by the models collision boxes). Could animated models (those that are associated with a javascript) be defined without any collision box?
It seems that what allows the model to stay on the earth surface is its collision box. If the collision box is not properly defined the model can drop partially into the ground with just the collision box itself remaining above ground.

I found that in outerra there is indeed one animated model that is totally stable against any physical interaction with other objects/models ...it's the mercenary !  Interestingly this model seems to have no javascript...or at least I could not find it. Also as opposed to vehicles the mercenary model is able to walk through most other objects, in particular through any kind of building as if it had no collision box active with respect to hitting these other objects. Kind of  breaking newtons law of "action and reaction": the mercenary just "reacts" but doesn't "act" on other objects..or at least not on houses. This seems to make it so stable. Would it be possible to set such a "one-sided collision" property as for the mercenary or even "no collision at all"  in a javascript of a model by some command while still allowing it to stay on the earth's surface ?


fly77:
Probably the most boring video I ever made  =D:
waiting for the clock tick !!  ....you have no patience ? then skip to 0:50
Its part of of the work going on with the animated hangar by Revolver, to be released soon.

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