Anteworld - Outerra Game > Terrain & terrain data issues
slow scenery loading in new version
(1/1)
fly77:
With the latest version: 17.1.0.10447 I experience quite slow buildup of the scene from predownloaded terrain data. When loading a location already explored previoulsy (so no data download occurs) the scene remains blurry for at least several seconds, sometimes allmost 10 sec pass before the scene gets crispy clear, wereas previously with the same graphic and world settings the scene built up much faster. Anybody is experiencing similar slow down? Below is how the loading of Bern switzerland appears. After few seconds still blurry. My world.cfg and eng. cfg are below and eng log is here https://www.dropbox.com/s/49ctooi5v1dn7p1/eng.log?dl=0
--- Code: ---time-of-day = 61987251.58637,
day-of-year = 93,
daytime-multiplier = 1.0,
terrain-rpf = 6,
tree-quality = 0.2,
prepare-levels-rel = 0,
max-level-terrain = 11,
limit-wavelet = 128,
limit-lastelev = 96,
limit-fractal = 560,
limit-nonbaked = 128,
limit-treetiles = 96,
limit-grasstiles = 60,
trees = true,
tree-bb-dist = 0.0,
max-obj-dist = 0.0,
obj-count-threshold = 0,
planet = "earth7",
moon-scale = 4.0,
max-quality-vres = 480,
object-level-shift = 0,
texture-mod = "",
ufo-speed-mul = 3.0,
ufo-speed-exp = 1.75,
ufo-speed-max = 200000.0,
ufo-speed-boost = 5.0,
ufo-hud-config = {
speed = "km/h",
dist = "m",
alt = "m",
imperial_aircraft_units = true
},
grass = true,
grass-distance = 45.0,
grass-half-Q = true,
grass-lod1 = 10.0,
clouds = true,
last-import-path = "",
last-export-path = "",
terrain-normal-maps = true,
first-run = false,
forest_params = {
render_distcoef = 1,
shadow_range = 0.25,
shading = true
},
env_water = false,
locklevel = 1,
lockbelow = 25.0,
data-mask = 232,
data-path = "data",
cfg-version = 10447
--- End code ---
--- Code: ---num_jobproc_threads = 1,
renderer_config = {
screen_width = 2560,
screen_height = 1080,
fullscreen = true,
swap_interval = 0,
msaa = 1,
debug_opengl = false,
debug_async = true,
refresh_rate = 60
},
videos_dir = "I:/outerra-videos\videos",
screenshots_dir = "C:/Users/novelchip/Outerra\screenshots",
terrain_shadows = true,
tree_shadows = true,
wnd_x_pos = 0,
wnd_y_pos = 0,
wnd_hide_titlebar = true,
mouse_exclusive = false,
sim_mode = false,
fov = 63.799999,
fov_v_separate = 0.0,
proj = 0,
enable_hid_logging = false,
enable_jsbsim_logging = false,
mouse_sensitivity = 1.0,
joy_sensitivity = 1.0,
mouse_invert = false,
flightmode_invert = true,
pause_in_sandbox = true,
debug_keys = false,
cfg-version = 10447,
bloom_power = 0.03,
bloom_threshold = 1.0,
min_obj_size = 5.0,
sound = {
global = 1.0,
ambient = 1.0,
vehicle = 0.5,
effect = 0.09,
music = 1.0,
hrtf = true
},
use_hmd = false,
video = 1,
ssao_quality = 2,
shadow_quality = 2,
stereo = {
eye_separation = 0.064,
convergence = 0.1,
reduce_grass = false,
force_hrtf = true,
stereo_type = 0,
swap_sides = false
},
controller = {
pan_min_angle = {
x = -1.570796,
y = -0.785398
},
pan_max_angle = {
x = 1.570796,
y = 0.785398
},
panning_speed = {
x = 0.01,
y = 0.01
},
view_min_angle = {
x = -1.570796,
y = -0.785398
},
view_max_angle = {
x = 1.570796,
y = 0.785398
},
view_delay = 0.1,
fm_roll_coef = 0.4,
fm_turn_coef = 1.25,
fm_turn_delay = 4.0,
fm_filter_delay = 0.5,
um_filter_delay = 0.02,
hmd_turn_coef = 1.0,
hmd_pitch_coef = 0.2,
vr_ufo_pitch = false,
vr_mouse_pitch = false,
vr_ufo_ref = 2,
vr_fps_ref = 3
},
perf_report = {
enabled = false,
sync = false,
ui = 5.0,
scene = 5.0,
world = 5.0,
ext = 5.0,
rungc = 0
},
pkg_limits = {
max_meshes = 4
},
disable_log_popup = false,
img_cache_slice_size = 2048,
img_cache_num_slices = 2,
loglevel = "info"
--- End code ---
cameni:
It's a known issue as we are transitioning to new pipeline and x64 builds, and some code changes merged into this version are having unexpected side effects.
fly77:
Thank you. I already worried ..thought that I had messed up some settings.
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