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Author Topic: Future of the game - IV - Sapiens  (Read 1170 times)

fooff

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Future of the game - IV - Sapiens
« on: March 30, 2019, 06:05:40 am »

Hello,
it's that time of the year when i came to check if any improvements have been done toward the game.
What a surprise to find just a more polished engine.
To the people who still believe a game could came ot of this engine  :facepalm: : this is a video of a similar project, similar amount of time, one persone working on it, creating his very own game engine. The only difference is that he focused on delivering a game, instead of selling the engine to other parties.



I'm waiting to read your new excuses
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fly77

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Re: Future of the game - IV - Sapiens
« Reply #1 on: March 30, 2019, 11:58:22 am »

good source of inspiration for building a game with outerra. Especially I like the explanations on how he built his game.
« Last Edit: March 30, 2019, 12:03:38 pm by fly77 »
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Jagerbomber

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Re: Future of the game - IV - Sapiens
« Reply #2 on: March 30, 2019, 01:23:22 pm »

But I've been waiting on your game for over 3 years, fooff.  Where is it?
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

fooff

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Re: Future of the game - IV - Sapiens
« Reply #3 on: March 30, 2019, 05:49:52 pm »

But I've been waiting on your game for over 3 years, fooff.  Where is it?
I'm building no game, and more importantly, I never sold a 20€ promise and made no effort toward it.
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Occams Razer

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Re: Future of the game - IV - Sapiens
« Reply #4 on: March 30, 2019, 11:27:38 pm »

I'd like to disagree with fooff, but he's right. If the game will have to wait until the world is perfect, there will be no game. To be clear, I'm not miffed that Anteworld isn't shining through. It's that we aren't seeing any real gameplay at all.

The closest thing we've gotten to actual gameplay so far has been the archery minigame, which has a stated goal but A. can't be won or lost, B. can't be finished without closing the program, and C. doesn't make particularly good use of the program's features. It skirts the edge of one of my older suggestions (https://forum.outerra.com/index.php?topic=3588.0) about a way to add gameplay without ruining the sandbox experience, but has the additional shortcoming of being un-extendable by the community.

I can wait for a perfect Earth. I can even wait for Anteworld. But I can't wait to actually play something.
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zuluknob

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Re: Future of the game - IV - Sapiens
« Reply #5 on: October 06, 2019, 04:02:33 am »



Looks like the flight sim crown that still think OT is going somewhere are going to abandon ship once this comes out.
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fly77

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Re: Future of the game - IV - Sapiens
« Reply #6 on: October 06, 2019, 04:57:17 am »

hmm...outerra can't beat MS as a flightsim but outerra has - and apparently will have - much better groundlevel simulation capabilities and can do multidomain combat simulation (see TitanIM and microprose's plans) and much more.
« Last Edit: October 06, 2019, 05:06:41 am by fly77 »
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zuluknob

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Re: Future of the game - IV - Sapiens
« Reply #7 on: October 06, 2019, 05:06:38 am »

Yeh, except they haven't actually done anything with it. I said years ago that others were working on the full earth, this is one of the results. MFS's resolution is 3cm, it's fairly trivial to add some fractal inbetweening to make it look nicer at ground level.

I would think that MS will do more with the 2 petabytes of world data they are using for MFS.
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PRiME

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Re: Future of the game - IV - Sapiens
« Reply #8 on: November 10, 2019, 10:58:24 pm »

Nice, yes MFS will be where its at, I do wonder if it will have any sort of combat flight simulation going on, maybe a expansion pack. Not looking forward to it being a MS Store exclusive, probably count me out sadly because I mainly use Linux and thus treated like the enemy for most companies :( 
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