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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Map for testing tile allocation  (Read 25571 times)

cameni

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Map for testing tile allocation
« on: August 12, 2011, 01:21:03 pm »

Here's a link to a web page that embeds Google Maps and allows you to click on places to see the size and layout of basic units of allocatable land, that are approximately 2.5km wide. Once it loads, simply click on the map to highlight the tiles.
Note - this is just for comparison, it doesn't actually allocate the land for you :)

If you have a HTML5 capable browser, it will ask you to permit the use of your current geo location, so that it can show the map centered on where you are now. If you don't have a HTML5 supporting browser or deny the request, it will put you somewhere near Miami.



Comments about the size and amount of tiles to give to players?
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necro

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Map for testing tile allocation
« Reply #1 on: August 12, 2011, 03:00:27 pm »

What are these tiles for? I didnt got the point. Represent them your ingame patches?

Ahh i thin i got it ;D you are planning to make each patch as dlc for... 10€. So each player can buy the patches he wants. you will be rich ;D not bought patches will be ugly black.. how clever >_>
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cameni

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Map for testing tile allocation
« Reply #2 on: August 12, 2011, 03:59:19 pm »

It's about claiming land in Outerra World game, and the granularity that we aim to have assignable to colonizers.

There is 30 million of these tiles on the earth's land surface .. what a pile of money :mad:
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yhwhluver

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Map for testing tile allocation
« Reply #3 on: August 12, 2011, 04:18:28 pm »

I think the tiles are a pretty good size.  They're not too big where you may be forced to get a lot of unusable space and not too small where you'd have to place a million of them to allocate a good sized plot.  They're small and easy enough to allocate other shapes besides a giant square.  For example, you can easily follow a river if that's all you wanted, or you can easily allocate some flatter areas that would be easier to build on rather than including a bunch of hills.  I have a picture example of this but I'm not sure how to upload it.
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C. Shawn Smith

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Map for testing tile allocation
« Reply #4 on: August 12, 2011, 04:30:19 pm »

Hmm, that's an interesting tool.  There was this browser game I played a few months back which parsed the entire surface of the Earth into chunks like that.  Guess they were using the same tech :).  Always wondered how they did it.

For my portion I'd want to claim, I'd only need about 4 tiles minimum, and about 15 maximum  :D
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yhwhluver

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Map for testing tile allocation
« Reply #5 on: August 12, 2011, 10:53:18 pm »

That's it, cshawnsmith?  I was thinking 49!
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C. Shawn Smith

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Map for testing tile allocation
« Reply #6 on: August 13, 2011, 01:39:10 am »

I'm a man of few needs :)

But that's only pertaining to what I will purchase.  It doesn't negate me from conquering the rest of the world ;)

Besides, the location I have in mind has everything I need in a very small amount of space.  It's defensible, has a very strong overlook on three sides, and only one "entry" valley to the north.  A couple of small lakes nearby, and a river within about 4 or 5 miles that goes straight to the ocean.  I can setup my own version of Helm's Deep  :lol:
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What we think, we become -- Buddha
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
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- Yes, I'm still around ... just been busy with other projects ;)

ZeosPantera

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Map for testing tile allocation
« Reply #7 on: August 13, 2011, 02:06:19 am »

I took from my house down to the whole of Manhattan..


Took 38 tiles for what is selected there. I'd say that is plenty of very VALUABLE land.. Kind of like this idea..

Start everyone with a single square then use in-game or real currency to expand.. Limit 50 units per person and then allow groups to combine and sell there plots to build mega cities.. etc etc etc.
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C. Shawn Smith

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Map for testing tile allocation
« Reply #8 on: August 13, 2011, 04:09:17 am »

Zeos's plots will be the first I conquer ;)

My location shall remain secret.   :lol:
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What we think, we become -- Buddha
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

Jak_o_Shadows

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Map for testing tile allocation
« Reply #9 on: August 13, 2011, 04:13:04 am »

This is difficult. I really want to pick my real world location, however it's probably fairly useless. Some kind of minerals map would likely help me pick my spot.
In regards to that little program, I would like to suggest some improvements. Have a tool for deselecting all squares, for entering a location and finding it (even lat-long would be nice), a map option made up of a mineral scan from outerra (when minerals get implemented) and the ability to select in squares (eg drag a box, or hold shift and it does a square between two points you click on).
Also, i support in-game currency being used to buy new land. Real world currency could unbalance the game i fear.
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ZeosPantera

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Map for testing tile allocation
« Reply #10 on: August 13, 2011, 05:05:54 am »

Quote from: Jak_o_Shadows
Real world currency could unbalance the game i fear.

It could also buy Brano a new car.  :cool:
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Tottel

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Map for testing tile allocation
« Reply #11 on: August 13, 2011, 05:18:32 am »

I reserve the top of the mount Everest! :>

Which reminds me that I should ask for a screenshot of that area.
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Matt6767

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Map for testing tile allocation
« Reply #12 on: August 13, 2011, 05:22:59 am »

I would prefer 4 tiles for beginners. So I can place 2 tiles inland and 2 along a river or a body of water.
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C. Shawn Smith

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Map for testing tile allocation
« Reply #13 on: August 13, 2011, 01:00:48 pm »

Quote from: Jak_o_Shadows
Also, i support in-game currency being used to buy new land. Real world currency could unbalance the game i fear.

Micro-transactions are quite the rage in video games lately.  In most, the in-game currency can be naturally earned as well as purchased with real-world currency.  It really doesn't unbalance it that much, because usually a so-called "Wallet Warrior" will lack the skills to properly play if he or she leveled up using money versus earning it.

Regardless, I'm certain Outerra will have certain limits in place to prevent someone from spending, say, $1000US, to buy up all of Australia.
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

yhwhluver

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Map for testing tile allocation
« Reply #14 on: August 13, 2011, 01:15:11 pm »

Quote from: ZeosPantera
I'd say that is plenty of very VALUABLE land

Doubt it since there will be nothing there.  It would be more valuable than somewhere landlocked because you have the ocean, though.
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