It is my great pleasure to release here the latest upgrade of my heavily upgraded version (march 2020) of Levi's Heinkel He51 world-war-II plane
It is the result of a long scripting development and I have extensively tested it "in combat" :-) While the original Heinkel model by Levi is very well done it lacks any functionality beyond the basic flight controls.
So I decided it would be a good model to add lots of new active functionalities and effects so to allow the plane to be used for more than
just carelessly flying around the outerra world as wonderful as it is.
The latest update includes a upgraded fly-by camera and a ground-camera, also the other camera views have been simplified for better use.Some control keys have changed and some new ones have been added, highlighted in red in the COMMANDS section below.The model can be used to actually carry out bombing attacks, air combat and for flying colourful aerobatic shows.
Especially fun is to fly the plane as a remote controlled plane (RC-plane) from a locked ground-camera view or a locked fly-by camera view
The plane is sensible to excessive forces and no longer can you take your pilot life for granted with this model !
Pay attention to land correctly, don't mistreat the plane in flight and keep watching out for anti-aircraft fire coming in that can kill you ! Download the model from herehttps://www.dropbox.com/sh/j66b74676okxmna/AADeJKl-jol0-G3CNdw9iT8aa?dl=0I recommend also to download
my AI anti-aricraft gun which works in conjunction with this upgraded He51 model...so you can set up some war game level challenge
download FLAK from here
https://forum.outerra.com/index.php?topic=3976.0Installation:1) click on self-installing Heinkel_He51_bombing.otx file
This copies the new model into the folder user/username/outerra/packages/fly77
2) copy the folders Heinkel_He51, bullet and bomb
into the existing Outerra/Anteworld/packages/outerra folder
note: these ammunition models are needed for the Heinkel machine gun and bombing functionalities. They are never seen in the game but you can access the models
in the scenery editor (F7 key) under assets searching for "bomb" and "bullet". The bomb model has been kindly provided by Revolver.
Both the damaged plane models as well as the new model will appear in outerra airplane menu with a new icon indicating "fly77"
note that the original Levi's Heinkel will not be overwritten as it is in Levi's package folder so you can still access the old model as well
but I think you won't need it any more.Here are two videos showing the new functionalities in action. Important notes: if you want to fly more than one Heinkel (for instance for "air combat") disable "stop simulation in sandbox mode" in the outerra menu
otherwise spawning o second plane might lead to explode the first because apparently some values are calculated badly when simulation is stopped and resumed
The list of new features includes the following:- Upgraded camera system including ground-camera, fly-by camera, formation flight camera, nose , tail and pilot camera- drop bombs + explosions and fire on impact location
- objects both static and dynamic hit by bombs disappear (and reappear only after outerra is restarted)
- fire with machine gun
- shoot down other Heinkels in flight
- switch on colored smoke for aerobatic shows
- explode and burn if plane crashes into ground or into other objects and show corresponding damaged plane models for each livery.
- plane catches fire and stop motor when aerodynamic or ground forces on it get too strong
- plane explodes if forces are even stronger.
- when motor is damaged the propeller rotates determined by windspeed
- plane catches fire or explode when hit by machine guns (for instance coming from another Heinkel or from AI anti-aircraft gun. download FLAK from here
https://forum.outerra.com/index.php?topic=3976.0.)
- when shooting at an AI anti-aircraft gun the you can temporarily damage it or kill it.
- sound of bullets hitting the Hienkel and of metal breaking squeeking when aerodynamic forces are too high.
- motor vibrations are visible
- wind sound
- HUD with information on pilot id, plane speed, attitude, altitude and armour
- autopilot for altitude and heading hold (useful if you want to spawn more Heinkels for air combat)
- landing and cockpit lights
These new features allow you for example:
make flying and landing more realistic, take care not to crash or catch fire !
enjoy the new camera views, especially the ground camera or airborne fly-by cameras both in locked or unlocked modeair-to-ground attacks to destroy any outerra object
try to defeat AI antiaircraft defences
shoot down other Heinkels that you have previously spawned and eventually set into autopilot mode or not (AI planes is one of the next features that I like to addess)
enjoy aerobatic flight with colored smoke trails
etc..
COMMANDSPLANE FLIGHT CONTROL (keeps the original default key associations)
E : switch on engine
B: wheel brake
pgup : throttle up
pgdwn: throttle down
home: mixture enrich
end: mixture dilute
ins: flaps increment
canc: flaps decrement
AUTOPILOT
CTRL+B : press once to arm autopilot, press twice to deactivate autopilot
CTRL+W : autopilot keep current heading
CTRL+A : autopilot keep altitude
LIGHTS
L : switch on landing lights
shift+L : switch on cockpit lights
WEAPONS
F shoot with machine gun
. drop bombSMOKE AND DAMAGE
shift+N : activate/dactivate damage
R : activate aerobatic smoke
shift + K : change color of both HUD and aerobatic smoke
CTRL+T change HUD info CTRL+S disable HUD
ZOOM
numpad + zoom in
numpad - zoom out
CAMERA VIEWS
v: first person camera views press repeatedly to switch between different views..including also several flyby views
H: increment flyby range
J: decrement flyby range
K: ground camera view
P: lock flyby-camera / ground-camera position (useful for instance as tower view or for acrobatic/airshow flying) 0 : nose view
1 : pilot seat
2 : tail view
3 : airborne fly-by view or ground camera view depending on wether K key has been presses or not
4 : formation flight camera note: in the left bottom corner of the screen you will see useful information about the current camera settings
so not to get lost. The information includes:
- distance range of the fly-by camera
- indication wether ground camera is selected or not
- indication wether flyby/ground cameras are locked at a fixed position or not
EXITING AND REENTERING:
If you exit the plane it will now be paused (to avoid that it starts to jump around by its own)
When re-entering you need first to unpause the plane to switch the engine on by pressing SPACEBAR