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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Trenches?  (Read 3740 times)

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« on: June 05, 2019, 10:37:52 pm »

Some rambling:
I was thinking about building systems in games for a personal project and came up with something like this: The player would have a shovel and they could dig down a spot. I was thinking a minimum size be around 3 feet cubed. This could allow for shellscrapes, foxholes, trenches and emplacements as well as shell holes. Futher more there would be a system of 'mass conversation'; every time the player digs a hole their shovel gets full. They then have to dump the dirt to make a mound or a bank.

Could Outterria theoretically support such a system? I would assume a fediltiy in scale needed for this as well as a system that could handle the carving out of the terrain and of course LOD issuses.

In short, Trenchs are they technically feasible?


  • Brano Kemen
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Re: Trenches?
« Reply #1 on: June 07, 2019, 01:40:32 pm »

There currently exist two ways to have trenches: either via a vector based terrain deformation (craters or terrain leveling are done that way) or via terrain occluders - used for tunnels but also for wells like shown here

In theory these two can be combined.