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Author Topic: Heisenbergs uncertainty principle valid for terrain interactions ?  (Read 40 times)

fly77

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Heisenbergs uncertainty principle valid for terrain interactions ?
« on: September 13, 2019, 05:54:31 pm »

I noticed a strange thing regarding interaction of vehicles/planes etc..with terrain: when the camera is far away from a vehicle/plane sitting on the ground..the vehicle occasionaly starts to randomly move/jump a little bit....Brownian motion ?
Quantum fluctuations ?  :o This also happens when inside a vehicle and zooming in to a far away location (for instance when using a telescopic gunsight) ..in this case not only the vehicle but also the associated camera starts to bounce a little...again it seems that the terrain definition changes with distance from the camera field of view. I guess this is what allows outerra to represent large spaces without excessive computation load, and so probably is normal. However this causes a problem if it is to be used in a game..the terrain under vehicles should remain stable ! and not depend on camera view-distance..otherwise annoying things like those mentioned appear to happen and vehicles left alone in a distance will start moving around by themselfs randomly. Is there a workaround ?
« Last Edit: September 14, 2019, 05:45:12 am by fly77 »
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