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Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

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Author Topic: Tech demo - getting closer  (Read 85185 times)

yhwhluver

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Tech demo - getting closer
« Reply #15 on: August 23, 2011, 12:09:17 pm »

For notebooks, is a GTX 560M good enough?  I'm looking at getting a notebook with that, but I don't know how it compares to the desktop video cards.
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cameni

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Tech demo - getting closer
« Reply #16 on: August 24, 2011, 04:54:44 pm »

Here's a nice comparison site where you can check the expected performance: www.notebookcheck.net/NVIDIA-GeForce-GTX-560M.48313.0.html.

Hmm, hard to say which benchmark to use that would be comparable to Outerra. In Crysis 2, high setting, a desktop GTX 460 is 47% faster than a 560M.
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Tottel

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Tech demo - getting closer
« Reply #17 on: August 24, 2011, 06:29:52 pm »

The best benchmark? Outerra itself. ;)

Serious now, we'll see how good performance (on ATI's) is when it's released. It seems like you can get an idea with the minimum requirements for NVidia. ATI users will probably have to wait.
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yhwhluver

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Tech demo - getting closer
« Reply #18 on: August 25, 2011, 11:44:29 am »

Thanks, cameni.  I was looking for something like that.  I've got some thinking to do.
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ZeosPantera

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Tech demo - getting closer
« Reply #19 on: August 25, 2011, 12:03:05 pm »

Actually Cameni some sort of pre-scripted fly-through on a predetermined path with a log file of frame-rates and texture load times as an official benchmark would help out a great deal in determining OpenGL and system performance. Perhaps even downloading all the information before the start to not have internet speed affect the test.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

monks

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Tech demo - getting closer
« Reply #20 on: August 25, 2011, 07:27:41 pm »

I agree with what cshawn said, the sound will really sell it. It's amazing really what sound does for a scene/ enviroment.

monks
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corona

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« Reply #21 on: August 26, 2011, 09:30:32 am »

If you release the demo (I should say when), consider setting up a (semi) public bugtracker somewhere (maybe only trusted users can add entries or something). I find forums to be rather cumbersome for issue tracking personally.

Looking forward to testing/reporting many bugs ;-)

Just an idea ;-)
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cameni

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« Reply #22 on: August 26, 2011, 10:04:37 am »

Yes, already setting up one :)
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monks

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« Reply #23 on: August 26, 2011, 11:04:44 am »

Brano, Stephen use "Mantis" for World Machine- don't know if that would suit your needs.

monks
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Dmytro Lyakh

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« Reply #24 on: August 26, 2011, 11:33:36 am »

Quote from: cameni
Yes, already setting up one :)
Very nice, you consider me as your tester then. ;)
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PeterBitt

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« Reply #25 on: August 26, 2011, 11:49:20 am »

Quote from: cameni
Yes, already setting up one :)
iam getting nervous now ... sounds like the demo will be out soon !? :D
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cameni

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« Reply #26 on: August 26, 2011, 12:15:39 pm »

Not that soon :)
I've just incorporated the crash reporting from the list, and been wondering how to integrate it with bug reporting in general.

Yea, there's a painful lot of things to do so that the whole process runs smooth, and of course in the end it won't go smooth :D
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corona

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« Reply #27 on: August 26, 2011, 01:23:20 pm »

Quote from: monks
Brano, Stephen use "Mantis" for World Machine- don't know if that would suit your needs.

monks

mantis, meh
I recommend trac Been using it for a few projects lately.
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ThePoemOfGods

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Re: Tech demo - getting closer
« Reply #28 on: August 29, 2011, 08:58:59 am »

will the railtool and the train be in the demo too?
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cameni

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Re: Tech demo - getting closer
« Reply #29 on: August 29, 2011, 09:12:56 am »

will the railtool and the train be in the demo too?
Not in the demo, it will come into the alpha game. Some time ago, Mazz sent me some very useful drawings and other data of tracks, and we talked a bit about what needs to be supported. I'm now trying to make use of it in designing the rail system in a way that would be extensible and compatible with the way we are doing stuff in the engine, but it's still in relatively early phase.
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