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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Tech demo - getting closer  (Read 38594 times)

cameni

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Re: Tech demo - getting closer
« Reply #30 on: August 31, 2011, 04:53:44 am »

Captured a shot of the terrain bug currently appearing in certain regions with sea:



Might be good for a sci-fi :)
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necro

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Re: Tech demo - getting closer
« Reply #31 on: August 31, 2011, 05:26:52 am »

hell ya, how.. beautiful ^^
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angrypig

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Re: Tech demo - getting closer
« Reply #32 on: September 02, 2011, 06:23:19 am »

Update on progress

today i swapped my precious NV460 for AMD6950 so i am going to make another series of tests and fixes:

TODO:
- return of texture buffers for object rendering (performance improvements)
- fix shadow issue (it is strange because on older driver it was working)
- fix 3D tree LOD builder (currently there is only LOD0 detail for 3D trees which makes 3D trees unusable on AMD)

I am using the latest 4.2 drivers (http://support.amd.com/us/kbarticles/Pages/AMDCatalystOpenGL42BetaWin.aspx). It looks like i can keep AMD inside for some time, because they fixed one important bug, previous version was unusable for me because there was annoying bug in 2D drv that was messing my visual studio.
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necro

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Re: Tech demo - getting closer
« Reply #33 on: September 02, 2011, 02:41:07 pm »

still need the +1 button, because i have nothing to comment, but i do like the comment ;O
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Freddy

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Re: Tech demo - getting closer
« Reply #34 on: September 02, 2011, 03:43:37 pm »

Nice :) i think with my PC, i can make some extreme Tests and look how does it run.
The i7 2600k @ 5GHZ Clock and the GTX 570 Phantom are the Perfect Test Hardware for this ;)
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ZeosPantera

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Re: Tech demo - getting closer
« Reply #35 on: September 02, 2011, 03:47:43 pm »

i7 2600k @ 5GHZ Clock and the GTX 570 Phantom are the Perfect Test Hardware for this ;)

I think my Dell 266Mhz with an AGP VooDoo3 2000 is a better test bed.
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Jagerbomber

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Re: Tech demo - getting closer
« Reply #36 on: September 02, 2011, 04:54:10 pm »

Nice :) i think with my PC, i can make some extreme Tests and look how does it run.
The i7 2600k @ 5GHZ Clock and the GTX 570 Phantom are the Perfect Test Hardware for this ;)

Upgraded for BF3 by any chance?  ;)
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Ron Waite

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Re: Tech demo - getting closer
« Reply #37 on: September 18, 2011, 10:03:40 am »

Excited to hear about the upcoming demo! Been following Outerra for about a year now and it's a job well done so far! :)
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DarkDXZ

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Re: Tech demo - getting closer
« Reply #38 on: September 21, 2011, 09:53:52 am »

That is brillant news!
Keep going!

On kinda-sorta related note, what are the average Outerra requirements? I know there isn't truly specified ones, but these most minimal ones...Because my PC is a total piece of junky crap/crappy junk that barely runs any games...
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cameni

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Re: Tech demo - getting closer
« Reply #39 on: September 21, 2011, 11:44:01 am »

Hmm, average. We are using Nvidia GTX460 or ATI 6850 cards for development, with average 2-core CPUs. At the moment the engine is still not optimized much, ultimately a good old 8800GT card should work fine with it.
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DarkDXZ

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Re: Tech demo - getting closer
« Reply #40 on: September 21, 2011, 02:53:43 pm »

Well, we will wait and see.
But personally, I'm not pretty sure it will work - but deep in heart I hope so...

Even if it won't, there's always sister's laptop, isn't it?
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Bartolomeus

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Re: Tech demo - getting closer
« Reply #41 on: October 04, 2011, 02:46:27 am »

Will it be possible to add own models (like car's, ships etc.) or buildings for testing in tech demo?

Marko

cameni

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Re: Tech demo - getting closer
« Reply #42 on: October 04, 2011, 04:38:59 am »

Not in the demo, this functionality will be available in the game, in sandbox mode.
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Bartolomeus

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Re: Tech demo - getting closer
« Reply #43 on: October 04, 2011, 04:45:07 am »

Ah ok, thx for the info Cameni.

[deleted]

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Re: Tech demo - getting closer
« Reply #44 on: November 29, 2011, 09:54:54 am »

If outerra will have modding support, users would make everthing :O can't wait cmon !
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