Anteworld - Outerra Game > Modding: Importer, Tools & Utilities
accessing vegetation and climatic data from script
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fly77:
I wondered if it is posible to call from javascript or c++ the vegatation and climatic data that ingame is possible to get via the shift+TAB key (attached image).
Would be eventually useful to create a local custom soundscape.
fly77:
hmm..thinking again about this, the vegetation data is probably not that useful for generating different sounds for different locations....I'll rather use a city database to generate local traffic sounds plus airport database to generate some airport sounds locally. Any suggestion which is a good way to use a database in outerra ? Free databases I found are between 1 Mbyte and 8 Mbyte. I thought I can include them somehow in the JS file as an array. Any better idea accessible to us modders ?
josem75:
--- Quote from: fly77 on October 07, 2019, 01:50:44 am ---hmm..thinking again about this, the vegetation data is probably not that useful for generating different sounds for different locations....I'll rather use a city database to generate local traffic sounds plus airport database to generate some airport sounds locally. Any suggestion which is a good way to use a database in outerra ? Free databases I found are between 1 Mbyte and 8 Mbyte. I thought I can include them somehow in the JS file as an array. Any better idea accessible to us modders ?
--- End quote ---
You are the new amazing mind in Outerra mods. And never stop thinking in new things
fly77:
There are so many possibilities in outerra once you get a grasp on the API ! !
I try lots of ideas - pushing them forward all ...Those that arrive fastest to a useable result I will release..leaving the others to mature meanwhile. Some results come along the way unexpectedly =D
Thanks josem75 ^-^
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