After a long time here is a new upgrade of the mig29. It adds several special effects including jet exhaust smoke trail at high thrust
, wingtip condensation trails and over-wing condensation.These three effects add a lot of fun and realism to the mig29 flying in outerra as you will notice.
You can see how it looks in the demonstrative video below but you'd better try yourself
to enjoy how it "feels" ! Besides I decided to greatly simplify the camera views for better use.download the mod from herehttps://www.dropbox.com/sh/cao0k75wk4e6sqj/AAA4uVsE6Rs4UuveqLrcmcM0a?dl=0presentation video:Installation: click on self-extracting mig29-fly77-upgrade.otx file
The new model will overwrite my old mig29 fly-by mod
so that you don't have too many different models
and will appear in airplane menu (F3) as mig29-fly77 icons
Simplified camera views: I have reduced the first person camera views to four for better useability.
They are accessible by repeatedly pressing the v-key are now only 4:
- cockpit view
- gear view
- flyby camera
- formation flight cameraimportant: - press H or J keys to increase / decrease the flyby range.
- press numpad +/- keys to zoom in/out in all camer views
known bug: when taking off in flyby camera view mode for a yet unknown reason sometimes the engine thrust gets switched off in this view mode after the plane has bypassed the camera.
A short explanation of what causes these effects: Wingtip condensation trails are due to vortices of rotating air left behind a wing as it generates lift
The vortices are sometimes visible because atmospheric water vapor present in them condenses.
Most commonly this occurs on fighterjets flying at high angles of attack in high g maneuvers.
Condensation over wing surfaces is vapor condensing into fog above the wing-surfaces
when flying at high angles of attack or in high g maneuvers and occurs because of an extra-strong depression
over the wings that makes the atmospheric water vapor condense.
Both are more persistent and intense when the atmospheric humidity is higher.
In the mod I used the cloud-coverage as a scale of humidity in the air:
So with more clouds you will see both effects form easier, persist longer and appear more intense.