Ok guys, sorry for the lack of updates. Things went even more quiet than usual in the second half of 2019, thanks to a couple of things happening.
First a large, long term project we participated on endedThis, selfishly, is good news.
I suppose it is the collaboration with TITANIM, I always thought it was the primary cause of the slowdown in engine progress.
technically successful but with no subsequent big deals materializingUnfortunately, it is the tragedy of being in the "first important business", the desire to make yourself known and promote a product in which there are many hopes leads, at times, to suffer even too demanding clauses just to "appear" on the market ...
In this sense, therefore, it is fortunate that the story is finally over, and not just an egoistic satisfaction from all the fans who follow you.
but the deal also includes measures to make our licensees less dependent on us and considerably lower the amount of support we have to provideExcellent strategy ... always selfishly ... there will be more time "for us"!
(However, probably a strategy made possible by all the work done with TITANIM that has made the innovative consistency of your product known to the world market)
New x64-only release is around the corner, with new Earth8 datasets including imagery and forest data and global buildings, 3D trees (wip species coverage), global weather, cloud shadows, scriptable scenery objects, character stuff etc.This, of course, is the most important news for us users.
We hope that "around the corner" is really early and we look forward to the news announced.
(10m full data package would be around 500GB)Well ... actually ... a nice package that will discourage many occasional users ...
However, with the low costs of mass storage (even SSDs are quite accessible) I think I'm not the only one who would be willing to dedicate a fixed space to this data even if it will take some time to download it!
We are still alive and stubbornly working on the thingThe word I appreciate most in this sentence is "stubbornly".
I understand that in recent times the development of Outerra has seemed slowed down but I believe that many, knowing the "tough laws of the market" realize that being overwhelmed by commitments which cannot be waived can cause discomfort and contrasts ( "
a few of the old devs also felt exhaustion from the complex and neverending effort of building the world engine, and left in pursuit of easier targets") to the point of justifying the situation.
Also because it wasn't always like this!
"Long-time" fans will certainly remember that we were used to a succession of new versions much closer to each other than what has been lately!
Having created a renewed and more motivated staff is an excellent premise for the progress of the growth rate of the engine and its game features.
I feel very confident and I appreciate Cameni's post which made us participate in internal news, which he was not obliged to reveal, which certainly contributed to a greater understanding of the situation.
We are all waiting for the news of a fresh and motivated team, which works ... "stubbornly".