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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Abrams tank upgrade, destructible buildings and explosions (release)  (Read 5267 times)

aWac9

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #15 on: May 31, 2020, 10:43:27 am »

Hopefully over time it will be possible to operate keypads and information inside that beautiful tank.
a question:
when i press w to advance the tank as soon as it advances ,, it is as if I had the brake on .. is there something like this brakes etc .. ??



projectiles have no impact either, only smoke comes out of the barrel but does not impact with anything



« Last Edit: May 31, 2020, 11:40:00 am by aWac9 »
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fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #16 on: May 31, 2020, 02:01:53 pm »

- for "not moving" : you got parking brake on ! (maybe you accidentally pressed X or Z) ..make sure that you have reset all key associactions to "default" in the outerra controls menu

- for "missing impact" :  you seem to get some red message on the bottom of the screen...it seem it is not finding something ...maybe the ammunition   =D ! Its the missile3 file that goes into Antworld/packages/outerra... also needs the flare file and the bullet file all placed into Antworld/packages/outerra

did you install all the files , including the plugin ...and in the right places ?  (can you post or send me the "eng log " file)

- finally of course when you press ENTER to exit the tank it will no longer shoot its bullets..you're effectively out of the tank

« Last Edit: May 31, 2020, 02:19:05 pm by fly77 »
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aWac9

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #17 on: May 31, 2020, 02:29:13 pm »

indeed  :facepalm:..... all those files were in Anteworld (C) package, I cut them and put them in the / outerra (C) folder :D ... and everything ok
thank you ... i am ready for war.
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fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #18 on: May 31, 2020, 02:50:06 pm »

👍  Try out also assemble some "distructable buildings" ...maybe an airport control tower   ;)
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aWac9

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #19 on: May 31, 2020, 03:40:03 pm »

Fly77.....We will choose something more dangerous than simple buildings .. attentive, first adventure.

It's my first hands-on ballistic fire class in the M1 Abrams modeled by fly77.
At the bottom of the image there is an enormous amount of information, distance, degree, wind, etc. that we need for an accurate shot ...
For the first practice I have chosen Chad, near Bitkine, next to the Boukouyou mountains, it is a dangerous area, and here you have to be careful, slip and you're already in hell. So I will sneak up on the target and try not to miss the shot, they are two dangerous targets and I will keep a safe distance.
Well let's do it ,, luck and even the tail everything is bull.

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fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #20 on: May 31, 2020, 04:44:27 pm »

well done !  :))
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aWac9

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #21 on: May 31, 2020, 05:14:44 pm »

they have not given me medals  ;( ..... but I have chosen an award
use the translator ... and you will learn how to grill a cutlet.
they are the teachers and they exported it.
Basque ribeye.

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aWac9

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #22 on: June 11, 2020, 08:52:03 am »



« Last Edit: June 11, 2020, 08:54:09 am by aWac9 »
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fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #23 on: June 11, 2020, 09:39:09 am »

Looks easier and more exciting in outerra :))
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murkz

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #24 on: January 07, 2021, 09:38:51 am »

Hi fly,

I get an error when trying to load the M1, I am sure I followed the install instructions and have attached my eng.log

fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #25 on: January 07, 2021, 12:28:46 pm »

Hi fly,

I get an error when trying to load the M1, I am sure I followed the install instructions and have attached my eng.log

yes you did everything right. I need to upload the new files since outerra version has changed. Give me a day or so to test that everything works before uploading them. I will post a notice here when its ready again for download.
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murkz

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #26 on: January 07, 2021, 04:04:00 pm »

Thank you fly!

fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #27 on: January 07, 2021, 04:22:28 pm »

You're welcome..actually it allowed me to finally solve a number of problems...like adding a target-cross visible also in external view so that you can aim at targets also when in external view. Now remains only a bugfix with "destructible buildings"

« Last Edit: January 07, 2021, 04:25:06 pm by fly77 »
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fly77

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #28 on: January 09, 2021, 11:09:03 am »

Allmost ready ..upgraded the tank icon (left-bottom of screen) which indicates the heading of the tank, the heading of gun, it has blinking symbols that indicate the tank state (driving direction, reverse drive, parked, gun autolevelling) so that you don't need keep the bottom menu on. Also target cross in external view has several colors depending on target point (red if target is terrain, yellow if target is object  , blinking blue if target is too near to the tank  (<100m) where the indications given by the cross are unreliable )

« Last Edit: January 09, 2021, 11:29:38 am by fly77 »
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murkz

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Re: Abrams tank upgrade, destructible buildings and explosions (release)
« Reply #29 on: January 09, 2021, 11:27:03 am »

Excellent :)
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