A few thoughts on the new version(mainly on visuals): Congratulations to the devs, this is quite an achievement and performance is also good!
3d trees are a welcome addition and when set to max distance they generate a nice forest. I got the feeling that terrain shading for trees makes the ground a bit too dark up in the air and down between the trees as well.
Overall the trees seem to be too blueish and do not fit so well with the terrain as their 2d predecessors. They also could have some specular highlights to make them more vivid; atm they look a little dull. The shading/ appearance of far distant (2d) trees looks like dull blobs, maybe this is a mipmap problem. The predecessors had a nicer lighting/shading.
MSAA does not work for me.
Water: I like the surf, it's definitely improved but the foam could last longer. The wave patterns are still too regular.
The environmental reflection kicks in only at short distances making water bodies often too bright.
Clouds: have too much bloom power, (depending on time and weather).
Place holder buildings: often too bright and do not look integrated in world. Some are very ugly.
All I want is to see a pretty Outerra!