or we are just waiting for Unreal Engine 5 whole planet rendering
Will it ever happen?
Will the transition from space to land happen flawlessly as in OT?
If it happens, you'll need to build from zero the whole world, terrain data input, roads input, objects input, physics input, etc, etc...
From a sim map builder pov, OT is missing some key functions (at least in anteworld, don't know how it is in the devlopper version ), but simple functions like selecting an area to edit (simple example: transforming all asphalt roads in an area into cobblestone roads); being able to modify vegetation (remove or add) directly on screen; terrain texturing using procedurals as in Arma and an editor interface more friendly
The big issue (for me) in OT is the Water Render and the weather (visualy).
I follow a one guy engine WiP since few years and what is he doing looks really nice and he does it in Vulkan.
I think his planet engine will be out sooner than the unreal one.
https://github.com/fynnfluegge/oreon-enginehttps://www.youtube.com/channel/UC9lXX-YnU_VcDT3VS85skMQ